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Thread: Physics Joint not working on android

  1. #11
    Clicker Fusion 2.5
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Yeah it works when tested on windows, the problem is when it's builded to android. Testing with android it doesn't create these joints at all, I have tested everything.

    Plausible cause for this problem is that the joint needs to be like pixel accuracy to the center of the box, it's harder in phone.

    But I did tested that, I changed the joint to be large board that has joint on each side. On windows it worked ok, but once again, when it's builded it stops working.

    Maybe the problem is on android version? I'm using 5.1 on minimum and target version, because my phones android version is 5.1

    And like I said, if I put joints to the map before building it, then it worked on windows and android.

    I did small test that created joints from engine, but those were too clumsy and didn't attack properly ( sometimes all the joints attacked at the same time causing big mess )

  2. #12
    Clicker Fusion 2.5 Developer

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    any update on this? I just started using physics and exporting to an (actual) android device. Using an android emulator I have no problems.
    On the actual phone/tablet I get lots of slowdown and the physics object fails in various ways..
    Any tips/tricks to get physics object working on an android device??

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