User Tag List

Page 1 of 2 1 2 LastLast
Results 1 to 10 of 17

Thread: Compile a native mac build without a mac?

  1. #1
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleiOS Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)
    elvisish's Avatar
    Join Date
    Oct 2014
    Posts
    650
    Mentioned
    14 Post(s)
    Tagged
    0 Thread(s)

    Compile a native mac build without a mac?

    With the new mac version of the editor, is it possible to run it virtually to compile a mac build? I haven't got a mac but it would be cool to be able to do cross-compatible builds, are we there yet with the new mac version in the bundle?

  2. #2
    Clicker Fusion 2.5Fusion 2.5 MacAndroid Export ModuleiOS Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    PlasticCogLiquid's Avatar
    Join Date
    Feb 2015
    Posts
    48
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    You could probably use Virtual Box and install OS X.

  3. #3
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleiOS Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)
    elvisish's Avatar
    Join Date
    Oct 2014
    Posts
    650
    Mentioned
    14 Post(s)
    Tagged
    0 Thread(s)
    Does the new Mac editor build native versions of games?

  4. #4
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleMac Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    AND's Avatar
    Join Date
    Nov 2013
    Location
    Greece
    Posts
    275
    Mentioned
    5 Post(s)
    Tagged
    0 Thread(s)
    Yes, it does.

  5. #5
    Clicker Fusion 2.5 DeveloperFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleMac Export Module

    Join Date
    Sep 2006
    Location
    UK
    Posts
    842
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Sorry to jump on but can i just check, you mention the new mac version of the editor? Is this anything different to the beta build? I Heard the release of the mac editor was this month yet i cant find anything about it?

    Thanks
    Andy

  6. #6
    Clicker Fusion 2.5 Mac
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)iOS Export Module (Steam)

    Join Date
    Sep 2008
    Location
    Western Australia
    Posts
    256
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    The Mac editor is the Windows editor running in WINE, so the only differences will be whatever Clickteam has implemented since the WINE build was created.

    I have just checked, and my installation of the Mac editor is build R286.6.

    According to this post...

    http://community.clickteam.com/threads/99154-Mac-editor-and-Exporter

    ... the Mac editor is due to be on the Clickteam website "this month" (October). In my timezone, that's just under 2 hours to go!

  7. #7
    Clicker Fusion 2.5 Mac
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)iOS Export Module (Steam)

    Join Date
    Sep 2008
    Location
    Western Australia
    Posts
    256
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Just to confirm AND's comment; yes, you can create native Mac apps with the Mac Editor, and it also creates Windows apps natively - it's an impressive feat - I tried it, and it just works!

    Being able to develop the app on a Mac, then export it to XCode and test it on an iOS device is just fantastic. From creating the application in Fusion, to compiling and testing on a device takes seconds - it's really pretty cool.

    The only slight disadvantage is the Mac Editor is only currently Fusion Standard, and not Developer, so I have to return to Windows to use Developer features.

  8. #8
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleiOS Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)
    elvisish's Avatar
    Join Date
    Oct 2014
    Posts
    650
    Mentioned
    14 Post(s)
    Tagged
    0 Thread(s)
    Can you build Mac apps with the windows editor?

  9. #9
    Clicker Fusion 2.5 Mac
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)iOS Export Module (Steam)

    Join Date
    Sep 2008
    Location
    Western Australia
    Posts
    256
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Unless I am missing something, no, it's not possible to compile Mac apps with the Windows Editor.

  10. #10
    Clicker Fusion 2.5Fusion 2.5 MaciOS Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    advaith's Avatar
    Join Date
    Jun 2015
    Location
    SF Bay Area, California, USA
    Posts
    1,325
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by elvisish View Post
    Can you build Mac apps with the windows editor?
    I believe a Mac Exporter will be released along with the Mac Editor.

Page 1 of 2 1 2 LastLast

Similar Threads

  1. Has anyone tried to compile in XCODE with the latest build
    By aenever in forum iOS Export Module 2.5
    Replies: 6
    Last Post: 15th June 2015, 08:13 PM
  2. Build Failed during compile
    By peda in forum Android Export Module 2.5
    Replies: 30
    Last Post: 4th April 2015, 02:02 AM
  3. Know when native foreach is done
    By iOSC in forum Fusion 2.5
    Replies: 1
    Last Post: 29th January 2014, 03:47 PM
  4. Native iOS UI extensions possible.
    By crayzorechos in forum iOS Export Module Version 2.0
    Replies: 5
    Last Post: 22nd August 2013, 08:18 PM
  5. Native Ogg Theora support?
    By Nifflas in forum Multimedia Fusion 2 - Technical Support
    Replies: 10
    Last Post: 30th December 2009, 09:52 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •