Hey Clickteam,

I'm making a shuffleboard type game where two players throw 4 pucks each onto numbered squares in order to get the highest score. I'm using Physics object for the pucks and the pucks are duplicates! I just had the idea that I would like to implement power ups to the pucks in order to make it more fun. One power up I thought of is a "sticky puck." Normal pucks in the game bounce off of each other when they collide. I would like to make a puck that sticks to another puck without losing any of it's momentum. How could I achieve this? Thanks Clickers!