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Thread: How to rotate in movement many active objects’ instances?

  1. #1
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Question How to rotate in movement many active objects’ instances?

    Friends, help me please! I’m working on this problem for more than a week and have no idea how to solve it

    I want to rotate and move 27 objects simultaneously.
    I’ve already made similar things in Unity3D and Construct2. But in ClickTeam Fusion I got extremely low framerate. Could you please look through my mfa and tell me what I do wrong?

    P.S. I am new in CF2, bought it on HumbleBundle. Previously I used Construct2
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  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module
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    You are working in standard mode, and rotating objects is wayyy slow in standard mode!
    Go to your project's runtime options and check "direct 3D 9" under "display mode".
    This will likely solve your issue!

    also consider:
    1) ticking "machine independent speed" in project's runtime options
    2) optimizing your graphics (you have an average size of 160 pixels for your objects --> this will mean the graphics will be stored in 256px images under the law of the power of 2 ), if you can, you should resize them to 128x128 (or lower), this should give some good boost

  3. #3
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Thank you very much! Yes, it works!

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