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Thread: Point & click games exemple

  1. #1
    Clicker Fusion 2.5 Developer

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    Point & click games exemple

    Hi guys
    i made this threads to post all the exemple to make an adventure game, my point & click games is already finish and i wanna to share part of the code i use for my game.

    In other threads i post the inventory exemple, and now i wanna share the text blitting engine. The blit engine is the Chris Burrows engine with a little bit modification to get this more usefull for my game.
    I have also a question, anyone know if it is possible to center the second line in the blit, in my game i made the second line center with another blit loop and another object but it take much event.
    Anyway as soon as possible i post other exemple, the next will be my pathfinding engine

    As usual sorry for my worst english

    Point & click inventory.mfa
    Point & click text blit.mfa

  2. #2
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    nivram's Avatar
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    Excellent. Thanks for sharing. OK to put this on my website?

    Thanks,
    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

  3. #3
    Clicker Fusion 2.5 Developer

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    Thanks to your site i learned to use the games factory than of course Nivram there is any problem.
    I put my question again to you, it's possible to center the second and the other line of text blit?

    Seriously thank you to your work Nivram

  4. #4
    Clicker

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    Jonathan's Avatar
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    Great! Can't wait for the pathfinding

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    Great ciaciosacchetti !!!! . Nice job. Is your pathfinding cross platform ?

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    Clicker Fusion 2.5 Developer

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    yes, is only with active object, but guys anyone can help me with the center of the blit?
    you know i'am a little bit sad because i post the exemples and nobody answer me for my doubt, anyway at least tomorrow i upload the path finding but guys my path work good for my game but it doesen't be much accurate but maybe can help someone

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    Hey don't be sad, people might be busy but is generally helpful around here

    Take a look, is this ok?
    Point & click text blit_1.mfa

    You can enable or disable text centering by writing "yes" in the "center_text" string of the blitter object
    (disable by leaving it empty or writing anything else)

    I've also removed the "Mask" object, you just needed to flip group order to avoid that positional glitch you were probably experiencing

  8. #8
    Clicker Fusion 2.5 Developer

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    yehhh

    you see schrodinger cry is the best way
    thank you very much, this just what i wanted

    now i'm happy

  9. #9
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    here i am with my pathfinding, i tell you, it's very simple and make it only with active object so don't have many axpectatives.
    as for the blit and the inventory it would be nice if you wanna help to improve this exemple

    i have also a question for schrodinger, why in the second or third line o the blit the first characheter was destroy? It is not a very big problem but i don't understand
    maybe tonight i post a demo room absolutly incomplete of my little game, and the next exemple will be the game aspect like monkey island 3, than stop exemple
    Attached files Attached files

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    In line 14 of above example,
    set loop index of Blit loop to
    LoopIndex("Blit") + 1
    instead of +2

    I suppose at the time that example was made, Newline$ counted as two characters (maybe CR for a carriage return)
    while now it returns 1 character
    just a guess though!

    Btw, I assume your character could be moving while talking?
    Otherwise this could be optimized a bit, as it's currently "always" positioning characters,
    it's not needed if your character will be static while talking.
    If this is for pc, and you don't have extremely long text to show, this should be no issue anyway

    Btw - very nice example for pathfinding, even if you can't have complex scenarios,
    for an adventure game could be well suitable and lightweight!

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