So i'm messing around with a game where i have an idle attack animation and a running attack animation. The problem i'm having is making them work separately. I'm using the PMO for movement. My code looks like this:
- Pressed Fire 1
+ (PMO) Object is standing on the ground
+ (PMO)(Negate) Object is moving
This makes the idle attack work just fine. I've added the negated "idle attack" to each of the walking lines of code. But when i try adding code for the running attack, i assumed it would be just like the code above, except i wouldn't negate the object is moving part. It plays the animation but the movement of the character stops. I tried adding "user is holding right input key" for this as well but still no luck.