This isn't very important, it's just me being bored, but I was wondering how one might go about recreating the health and magic bar in Kingdom Hearts?
Kingdom Hearts UI.jpg
I want to know if there's a way to make the bar without having to use an active object with an obscene amount of animation frames or multiple active objects. I want to make this as simple as possible. Like, if there's a way to curve a counter object or something. Also, I want to know if it' possible to stretch (or scale) an active object while preserving some aspect of it. For example, let's say the player levels up and the length of their Magic bar increase so they have more magic to work with. Can I stretch just the middle of ONE active object so that it doesn't mess up the decorative rounded edges of the ends and the labeling of the Magic bar? Picture of my Magic bar:
More Kingdom Hearts UI.png