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Thread: Is there a way to see which groups are activated during runtime?

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    Clicker Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export Module
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    Question Is there a way to see which groups are activated during runtime?

    Hey Clickteam,

    I've been working on my first iOS Game for about 5 months now! I have all my events in separate groups that get activated and deactivated during certain events. Now sometimes days go by when I can't work on my game and when I come back and input more code, I forget which groups should get activated or deactivated. Ultimately I know my code is my responsibility but is there any way during runtime that I could see the event editor and see which groups are activated or which events are running/not running?

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    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export Module

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    Since this information is not available within the debugger, I think your only option is to create a counter for each group you want to check in realtime.
    Within the behaviour of each counter, you then set it equal to 1 if the group is deactivated, and equal to 0 if it is activated (or viceversa).
    Next to each counter you may also place a string of text, showing which group the counter is referring to.

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