Excellent work !!!
Is there an estimated time to support Android? If Android is supported, I'll get it I'll also be waiting for more refined examples to analyze the power of this new tool.
Any ports will depend on whether Firefly sells well enough to support the extra Dev time needed.
Hello cel, do you have any feature suggestions for the world editor? It's still at an early stage and I would really like a list of things that would make editing scenes easier.
- BartekB, a.k.a UppernateJoin the Click Converse Discord! - https://discord.gg/7RNXFrC
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Very cool, only just found about this. Can't justify paying the cost though to see if i like it. Will there be a demo?
This should be given away to legacy 2.5 dev owners who paid massive costs (including costs of all the importers) and who felt rather cheated when it was all available on humble bundle for pittance. Honestly, i think i'm going to wait now before spending lots of money on clickteam products in case they show up on humble bundle.
@Ls2: Get it on clickstore - the more People are buying it, the greater the chance to get iOS and Android extensions
And to all there that are denigratin it by comparing to other AAA-Tools out there - if you're not interested in firefly - just leave this post without commenting - please...
Believe me: When I get my hands on this, I'll probably be able to demonstrate why it is worthwhile with my own 3D game that I made design documents for years ago. I've been waiting for this for so long, and now that it's finally here, well, the only thing keeping me from jumping right in is that I don't think I can afford it at the moment.
Only problem is, I have another 3D game idea as well, which I also have a few design documents for, which is a bit more recent... Eh, I think I'll go with the older one first, since it'd likely be easier to make with less 3D modelling experience due to the nature of it.
BTW, don't expect Quadratic Attack 3D to make the jump to Firefly, since it'd kinda require a full re-code of a game that's basically already done. Maybe for a sequel, if Fusion 3 isn't out by that point.
One major thing that I've noticed is missing so far is a 3D level editor. Being able to see Z-Value adjustments in realtime is important, especially when it effects the gameplay, like the height of a platform in a 3D platformer.
For the most part though, I think the engine is looking pretty good. I'll wait to see what other people think before I go spending $80 though.
Also, I think the 2D-to-3D coordinates feature is interesting, it might allow people to make 2.5D versions of their existing games quickly.
I just got it to learn something new... I like new challenges
Plus I may be able to use it to for some workarounds... such as zoom out (which I am currently doing with easy grid object, window life object, window control object and scaling everything)... and will still be keeping it in 2D