I need to make an [ESC] key menu that pauses the game, and has options you can select with the [UP] [DOWN] arrow keys, and when you press [ENTER] it changes the menu tree to save slots and load slots. The save slots should be able to press [ENTER] if a slot is selected and you can type a new name for a slot or rename and save over an existing slot.
I wrote my own system in C2 (sorry!) last year, and here's the build of that game: https://www.dropbox.com/s/joacdpzx8v...build.rar?dl=0 if you download it and run the exe (all safe, promise!) it's a simple platformer level, but opress escape and you can see how I built the menu. Now, in C2, it was easy enough for a total dunce like me to write by myself!
- I used some len stuff to take the keyboard input and add it to a string, then the string is reflected in a spritetext object, and it saves the name to a file along with the state of the game
- The whole game has been paused by setting the global time to 0 and individually giving the menu items have a normal timespeed
- Selecting menu trees (save page, load page) hides and shows layers and activates and disables groups that control them
Here's a tutorial I wrote just after that guides you through the process with pictures: https://www.scirra.com/tutorials/501...-saveload-menu
Now, sorry I've been showing so much C2 stuff, but it's all I know how to accomplish this in, and I'd like to know the BEST way of redoing all this in Fusion. I'm not familiar with sub-applications or ini files, so I'm hoping some genius out there can see what I've done and suggest the best way I can do all this in F2?