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Thread: Copy folder from frame editor

  1. #1
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)
    alexexhowl's Avatar
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    Copy folder from frame editor

    Hi, how i can copy/cut folders with objects (counters, sprites, extensions) between another frames? (level 1, level 2, level 3 etc.)
    It's kind a boring thing when you MUST copy manually all to another frame, insert folder in a new frame, drag and drop your objects into created folders and name it.

    clickteam.jpg

  2. #2
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
    aenever's Avatar
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    Hi Alexexhowl, I'm almost 100% sure you can't cut n paste folders in that way. One way around it would be to right click the frame and select clone. This will make an exact copy & just delete what you don'y need.

  3. #3
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)
    alexexhowl's Avatar
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    geez, i can't almost predict what kind of thing will be in the next frame (level), it's must be a new enemy or new trap. When you get a genious idea later on.
    Ok, tip №1 Put a few empty actives and backdrops into your frames. Deleting easier than inserting and sorting.

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    Clicker Fusion 2.5 Developer

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    unless u get bad objects....they ain't goin NOWHERE!

  5. #5
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)
    alexexhowl's Avatar
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    bad objects? what you mean?

  6. #6
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export Module
    Retrobolt's Avatar
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    Bad objects are the bane of a fusion developer.

    They can't be deleted,they don't work right,they can ruin your game.
    The worst part is that they happen at random and can't be predicted,no one know how it happens or how to fix it.(For the most part.)

    This is why you need to save multiple copies of your game's project file,as much as possible.

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