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Thread: High Poly in Fusion

  1. #21
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    mobichan's Avatar
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    Thanks for the answer. I am also curious how this is affected by actual logic running. Making a static model rotate in space is one thing. Rendering polys while running collision and AI is another.

    As for vertex coloring, I was actually more curious about vertex alpha. But since color is supported, I assume alpha is as well?

  2. #22
    Clicker Fusion 2.5 DeveloperAndroid Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    again to what level the vertex alpha support is in there is unknown there are other things i intend to look at before i venture into that aspect of firefly etc.

  3. #23
    Clicker Fusion 2.5 DeveloperSWF Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    To be fair if you're good enough with your modelling you should easily be able to get the game under 300k tris. You can also try swapping models out as a form of LOD to conserve tris as well.

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