This has been eating away at me for a while, but I have a game where everything happens on one giant frame. This includes a TON of active objects like dirt and etc. you can break, items laying on the ground, and etc. This was never made with a savefile in mind originally but I'd really like to make one for it now if possible.
Nothing is set up in an array or anything, everything has been placed there by me during the design phase and then the player can interact with stuff (or destroy things, or drop items on the ground) while playing.
I mean would I have to do a ton of loops during a save event like For Loop "BLAH" = (# of active dirt squares) , write the X / Y position of each dirt square and so on?
I really wish there was an object that somehow took a snapshot of the frame in its current state while playing, and saved all of that into one file.
Damn that would be nice, wouldn't it?
Thanks for any help you can provide!