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Thread: Firefly not appearing in Fullscreen.

  1. #1
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)iOS Export Module (Steam)

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    Exclamation Firefly not appearing in Fullscreen.

    I'm using Direct3D9 and I'm using Change Resolution Mode, it appears in Windowed mode, but not in fullscreen.

  2. #2
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    Kisguri's Avatar
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  3. #3
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)iOS Export Module (Steam)

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    But I need it to run in Change Resolution Mode, is this possible?

  4. #4
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)iOS Export Module (Steam)

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    Nevermind, I got it working!

  5. #5
    Clicker Fusion 2.5 MacAndroid Export ModuleiOS Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Can someone explain the who ratio thing. I'm in the process of making a youtube video and would rather explain what is going on rather than just showing. I mean verbal feedback is why i make tutorials, to go more in depth than a mfa file.

  6. #6
    Clicker Fusion 2.5 MacAndroid Export ModuleiOS Export Module
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    Nevermind. I got an answer on discord. Not use to having it.


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    The MFA that Kisguri has linked to in the other thread literally uses the window extension to scale the game window, FF Engine and FF camera all to the size of the screen.
    I have a 3000x2000 resolution screen on my SurfaceBook, and using the above method costs me 40FPS!

    Is there a way to do this without scaling the engine viewport?

    I don't want to use a larger FireFly engine render surface, I'd like to scale/stretch a smaller one to full screen. Exactly like you can do with a regular MMF game.
    Is this not possible?

  8. #8
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    Can you please post a example MFA @butterfingers?


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  9. #9
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Quote Originally Posted by butterfingers View Post
    The MFA that Kisguri has linked to in the other thread literally uses the window extension to scale the game window, FF Engine and FF camera all to the size of the screen.
    I have a 3000x2000 resolution screen on my SurfaceBook, and using the above method costs me 40FPS!

    Is there a way to do this without scaling the engine viewport?

    I don't want to use a larger FireFly engine render surface, I'd like to scale/stretch a smaller one to full screen. Exactly like you can do with a regular MMF game.
    Is this not possible?
    I have the same question, setting fullscreen under storyboard controls like you can do for normal 2D programs in fusion does not work, it only gives me an empty frame when i run it!?
    Can someone post an example, thanks.

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