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Thread: Platform Movement Object Extension with more then 1 Active Object

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    Clicker Fusion 2.5 MacInstall Creator Pro
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    Platform Movement Object Extension with more then 1 Active Object

    I am making a simple platformer and I am having a small problem. When i use the Set Object expression from the platform movement object extension on more then 1 active object the 2nd one is overwritten by the 1st one. I want both active objects to have platform physics using a single platform movement object. Is this possible or do i need a platform movement object for each active object that i need platform movement physics on? Any assistance in this matter would be greatly appreciated.

    Sincerely,

    Microline Games

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    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Unfortunately, the Platform Movement Object can only focus on one object at a time. If you want multiple copies of the same enemy, you would need to create a new enemy and PMO object for each copy you want.

    However, somebody already did that. Here's an example by Nifflas that solved all of my problems when I had the same exact issue. It may take some getting used to, but it beats having to go through and create a new enemy and PMO object each and every time!
    Attached files Attached files

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