User Tag List

Results 1 to 6 of 6

Thread: Why graphics quality of mobile ports is low ?

  1. #1
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
    MEHRDAD's Avatar
    Join Date
    Jan 2009
    Location
    Iran
    Posts
    465
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Why graphics quality of mobile ports is low ?

    Hi

    Maybe I'm wrong . I made two pixel art scene in Fusion and Unity as HD . In Fusion I can't see full details of pixels and colors haven't good quality on Android It seems graphics have a little blur. After that I made same scene in Unity with same resolution (1280x720) and result was high quality with great contrast and brightness .Also I can see full pixel details in Unity too.

    Does Unity make best render instead Fusion for mobile ports ?
    If it's yes . Is anyway for improve it in Fusion?

    Of course you have to see careful to graphics and maybe in first look seems equal for them.

    Thanks
    Mehrdad

  2. #2
    Clickteam Clickteam
    Jeff's Avatar
    Join Date
    Jun 2006
    Location
    Battle Ground Washington
    Posts
    11,822
    Mentioned
    7 Post(s)
    Tagged
    2 Thread(s)
    Perhaps its the option you used in Fusion to resize the frame?

  3. #3
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export Module
    Retrobolt's Avatar
    Join Date
    Mar 2016
    Posts
    395
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Smartphones with high resolutions usually blur pixel art,download pixel art on your phone and zoom in on it to see.So maybe unity can scale and adjust pixel art better than fusion.

  4. #4
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
    MEHRDAD's Avatar
    Join Date
    Jan 2009
    Location
    Iran
    Posts
    465
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    @Jeff
    I use 'fit inside and adjust window size' for compile . Also I use other options and result was same.

    @Retrobolt
    It occur for non pixel art is too . Colors in Fusion is opaque instead Unity. You can test and see it easily.

  5. #5
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module

    Join Date
    Nov 2011
    Posts
    192
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    did you use the image compression on android? That can affect graphic quality...

  6. #6
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
    MEHRDAD's Avatar
    Join Date
    Jan 2009
    Location
    Iran
    Posts
    465
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    No I don't use it . Please test it yourself with Unity free and get mobile port for compare. A background with a simple character will be 8mb maximum .

Similar Threads

  1. Replies: 25
    Last Post: 29th September 2016, 05:36 AM
  2. Is it possible to change graphics quality?
    By koolbrosmk in forum Fusion 2.5
    Replies: 5
    Last Post: 16th November 2015, 08:12 PM
  3. What would you pay for extension ports?
    By Phi in forum Extension Development
    Replies: 15
    Last Post: 10th August 2015, 12:21 PM
  4. Com Ports
    By Ham in forum dotNet Scripting
    Replies: 0
    Last Post: 20th April 2014, 04:55 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •