User Tag List

Results 1 to 4 of 4

Thread: Please explain the inter relationship between the 2d and 3d worlds

  1. #1
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export Module

    Join Date
    Jul 2006
    Location
    Tallmadge, Ohio USA
    Posts
    264
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Please explain the inter relationship between the 2d and 3d worlds

    I'm very interested in Firefly but don't quite understand the relationship between the 2D environment and the 3D environment. I read through the 3D chocobreak tutorial but don't get that part of it. Also ...Android export is a must have!
    Thanks.

  2. #2
    Clicker Fusion 2.5 (Steam)Android Export Module (Steam)

    Join Date
    Dec 2015
    Posts
    24
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    For any Firefly object (primitive, static mesh, animated mesh), there's a dropdown menu in the settings called "Transpose 2D." Click on that and you can choose which set of 3D axis you want the 2D movement to be moved to.

    This image might help: zzzzzzzzzzzzzzzzz.jpg

    If you have a non-firefly object that you want to transpose, just make a firefly object always set to the position of the other object.

  3. #3
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export Module

    Join Date
    Jul 2006
    Location
    Tallmadge, Ohio USA
    Posts
    264
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    This helps but I was thinking more about how collision detection works and how the positioning of objects in the 2D plane relate to the 3D plane. Not actually getting their x/y/z coordinates....hope this makes sense. Thank you.

  4. #4
    Clicker

    Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

    Join Date
    Jun 2006
    Location
    Killeen, TEXAS
    Posts
    1,037
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    there is a platform example, which demonstrates this;
    basically, actives are placed for platforms, player, etc - then a loop is run to create the 3d objects from the 2d positions of the actives along 2 of the 3d axis.

    you certainly dont have to do this; its just a possibility.

Similar Threads

  1. Sonic Worlds Delta missing extensions
    By GlassSiren in forum Fusion 2.5
    Replies: 6
    Last Post: 10th July 2017, 12:36 AM
  2. Sonic Worlds Extensions Problem
    By Atkins1980 in forum Fusion 2.5
    Replies: 4
    Last Post: 2nd February 2017, 04:35 AM
  3. Isometric worlds, understanding how to pathfind in them?
    By PotatoMerchantz5 in forum Fusion 2.5
    Replies: 1
    Last Post: 18th July 2016, 03:44 PM
  4. sonic worlds engine
    By TheCrimsonTaco in forum Fusion 2.5
    Replies: 1
    Last Post: 23rd August 2014, 08:41 AM
  5. Loading different worlds/levels by time of year?
    By KLiK-iT in forum SWF/Flash Export Module Version 2.0
    Replies: 7
    Last Post: 3rd April 2013, 05:55 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •