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  1. Clickteam Community Hub
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  • ProdigyX Moderator

    • Member since January 26, 2011
    • Last Activity: December 4, 2023 at 5:28 AM
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    • Fusion 2.5 Developer
    • Fusion 2.5 Plus Add-on
    • Android Exporter
    • HTML5 Exporter
    • and 2 more
    Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

    A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

    Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

    Clickteam.
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    • About Me
    pradeep
    May 30, 2016 at 3:39 PM

    How to Implement Automatic Updates for Multimedia Fusion 2 and Clickteam Fusion Applications need 'Console Object.mfx"
    where Console Object.mfx

    gondracorn
    November 27, 2014 at 5:04 AM

    Hi, this is gondracorn. I want to know how I can request free helpers on this website. Thanks. (FYI, deviantart and other graphics sites have given me a bad label)

    NZSum
    January 9, 2014 at 5:35 AM

    Hi, I need a developer to work on/debug a game ive mostly done. If you are interested in the job, please reply and we can discuss specifics.
    Thanks
    NZSum

    gamebuilder
    May 13, 2012 at 2:51 PM

    i found another easy way to make stompable enemy's: just make a enemy a player and a indecator for the enemy

    and make a collision between the player and the indecator

    set 2 event for the condition do: destroy indecator

    and then do: destroy enemy then make a collision between
    the player and the enemy then make 1 event for the player
    do: stop.
    ------------------------------------------------------------------------

    also if the player has lives just set a condition

    "compare to number of lives is equal or less then
    the number of lives your player has"


    then make another condition in the same condition box

    collision between player and enemy

    then make another condition in the same condition box

    collision between player and indecator

    then make 1 event: subtract 0 from number of lives

    ProdigyX Follows 1

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