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New Activity (
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9th April 2023,
01:47 AM
VBEinc
started a thread
Clickteam Community Game Idea
in
Fusion 2.5
I was wondering if anyone would be interested in making Examples together? Basically a community examples demo, that everyone works together on,...
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31 replies | 1873 view(s)
10th May 2023,
07:39 PM
airways
started a thread
PocketBase for Clickteam Fusion
in
Fusion 2.5
Check out my new extension: PocketBase for Clickteam https://clickstore.clickteam.com/index.php?route=product/product&product_id=1258 MFA...
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22 replies | 1635 view(s)
11th April 2023,
04:16 AM
defisym
started a thread
FFMpeg Object: Synchronous Video Player
in
Released Extensions
FFMpeg Object Description Talking about the ADS...Tired about the uncontrollable gap before playing? Don't want the micro-stuttering when...
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13 replies | 1851 view(s)
30th April 2023,
08:51 PM
SC19
started a thread
Problem with big words in string
in
Fusion 2.5
how to make so that bigger words get written in the next line instead of automatically breaking the text? I'm getting the strings from a .ini object
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16 replies | 1034 view(s)
2nd April 2023,
03:08 PM
darkmanx_429
started a thread
A Matrix Ripple VFX
in
Fusion 2.5
I want to make a special effect in my game where it makes a Matrix Ripple to the background, similar to helicopter scene in The Matrix where it...
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11 replies | 1297 view(s)
16th April 2023,
02:21 AM
VBEinc
started a thread
SUB APP ISSUES in FUSION
in
Fusion 2.5
BUILD: 294.14 Recently I decided to give the SUB app another go, to see if the issues have been resolved yet. The answer is no. Problems that...
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11 replies | 916 view(s)
6th April 2023,
01:45 PM
Tisnart
started a thread
Subapp issues in Android
in
Android Export Module 2.5
I am using the SubApp in my Android game and the main app is not unpausing when the SubApp is paused. The SubApp is created at start and then...
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11 replies | 911 view(s)
30th March 2023,
02:17 AM
TheHandwovenBox
started a thread
Advice on coding a certain animation effect
in
Fusion 2.5
https://youtu.be/FFPTF8tW92M?t=15 I'm attempting to code Spamton NEO's idle animation. I've got everything down except for his strings. All I know...
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13 replies | 666 view(s)
1st April 2023,
09:08 PM
Esalana
started a thread
Android export problems - can't build the application
in
Android Export Module 2.5
Hello, I face new problems with android exporter. I say new problems because i finally managed to make it work on my previous PC. Problem is I...
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9 replies | 856 view(s)
22nd May 2023,
12:30 PM
PaulFoster
started a thread
Help exporting to android please
in
Android Export Module 2.5
Hello, i'm trying to setup android exporting. I have java installed and I have android studio installed but I get this error and I really don't...
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11 replies | 725 view(s)
3rd May 2023,
02:40 PM
Guilherme
started a thread
JSON++ Object [Dev] [alpha]
in
Extension Development
Hello everyone, I'm excited to announce that the alpha version of our JSON++ Object extension is now available for testing and feedback. I'd...
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10 replies | 903 view(s)
29th April 2023,
05:41 AM
VBEinc
started a thread
SUPER MARIO FUSION game
in
Fusion 2.5
Well, I decided to start working on a Super Mario fan Game on my spare time when I can't sleep. Seems as though the older I get the more odd my sleep...
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9 replies | 661 view(s)
29th April 2023,
06:07 PM
Peeblo
started a thread
Looking for shaders for Zooming and Rotating the background
in
Fusion 2.5
I'm making a game with a target resolution of 960x540, and I want the ability to zoom out and rotate the screen. Now I know that zooming out and...
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8 replies | 475 view(s)
9th April 2023,
11:24 AM
Tiny
started a thread
Create object by name from other frame
in
Fusion 2.5
Was this possibility ever added? I could really use it now. 😊
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8 replies | 510 view(s)
4th April 2023,
06:16 PM
scroobie
started a thread
Loading from "packaged" data files as opposed to the .EXE?
in
Fusion 2.5
Hi, I've searched the forums here but haven't found any answers for my issue. I'm currently working on a project that will contain a lot of level...
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9 replies | 524 view(s)
21st April 2023,
06:45 PM
ARS
started a thread
Moving starfield effect in 3D
in
Fusion 2.5
I have looked up some example, that other is just 2D, I want to make it 3D Like this: https://youtu.be/FB0WPvSmyuo Also in the intro of Crash...
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6 replies | 564 view(s)
25th April 2023,
04:02 AM
VBEinc
started a thread
EDIT BOX Crashing Fusion for Android Exporting.
in
Android Export Module 2.5
Well, found yet another problem recently. Edit Box has been working flawless up until now. If you add EDIT BOX to an application for Android...
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8 replies | 529 view(s)
16th April 2023,
12:50 PM
Tiny
started a thread
Active picture object and directories issue PC/Android
in
Android Export Module 2.5
I am definitely doing something wrong here and am now simply running around in circles. Keep in mind I'm an old bag. :( Am using active picture...
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7 replies | 591 view(s)
25th April 2023,
06:07 PM
Qualms
started a thread
Alternatives to String Object?
in
Fusion 2.5
Hi! I've disliked the default String Object for a long time: you can't customise it much and you can't even disable antialiasing in most exporters....
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6 replies | 547 view(s)
17th May 2023,
10:35 PM
DKAnubis
started a thread
In-App Android - Subscription and Purchase Problem
in
Android Export Module 2.5
Hello everyone... little problem with the subscription and purchase system in the in-app... When I make a subscription request/purchase in the app,...
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9 replies | 380 view(s)
8th April 2023,
10:24 AM
ARS
started a thread
Bounce the at the Window's edge
in
Fusion 2.5
I've tried hard to find some posts, is anyone up to fix this example?
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5 replies | 526 view(s)
19th April 2023,
03:21 AM
VBEinc
started a thread
WEBVIEW 2 Object - No longer Compiling
in
Android Export Module 2.5
Info: Warning: Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns...
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6 replies | 469 view(s)
10th May 2023,
11:03 PM
alxmrg
started a thread
Game has micro-stutters on PC for 144hz monitor
in
Fusion 2.5
Hi all-- This is a question for people who use or have tested their games on 144hz monitors. I just bought new monitor for the first time in a...
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4 replies | 558 view(s)
5th April 2023,
04:26 PM
Outcast
started a thread
Releasing Plantera 2 on Steam on April 12
in
WIP & Released Games & Apps
I am finally releasing Plantera 2: Golden Acorn on Steam on April 12. Even though the game is very much a follow up of the first game it took an...
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5 replies | 401 view(s)
24th April 2023,
11:05 PM
Spryz
started a thread
App closed during a steam crash, lost hours of work
in
Fusion 2.5
As the title states, when steam is having issues or crashes or restarts for updates it closes MMF2.5 before giving me the option to save my work. I...
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3 replies | 404 view(s)
3rd April 2023,
01:32 PM
TimsWorldTV
started a thread
How to make a Chatbot System?
in
Fusion 2.5
Hi, i want to create a Chatbot System with ChatGPT, Can someone provide me with an example or something similar?
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3 replies | 365 view(s)
6th May 2023,
03:11 PM
daryuss
started a thread
Smooth circular motion for top view driving games.
in
Fusion 2.5
I recently ventured into this example to create top view driving games with pleasantly playable control. The machine runs in a circular motion...
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4 replies | 339 view(s)
3rd May 2023,
12:42 AM
joshjones34
started a thread
Smooth Screen Scrolling in Lowres Application?
in
Fusion 2.5
This may be a dumb question, or it seems to me like it is since I'm typically able to figure out these types of things on my own. Either way, my...
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3 replies | 353 view(s)
16th April 2023,
04:11 PM
Outcast
started a thread
Ways to improve performance in Physics Engine object?
in
Fusion 2.5
There is a lot of values on can tweak in the Physics Engine object. There are for example things like "Display Factor", "Velocity iterations" and...
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3 replies | 350 view(s)
1st May 2023,
02:16 AM
Warmachine
started a thread
Enemy detection of player not working with qualifiers
in
Fusion 2.5
I have an enemy coded that detects the players X position from it before it starts its movement. Putting all the code in the behaviors of the enemy...
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4 replies | 329 view(s)
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