Clickteam Community Hub
The Community Hub for Clickteam users, including forums and access to downloads and other features.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
Recent Activities
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TonyThunder
December 9, 2024 at 9:19 AM Replied to the thread Why is my collision bouncing like this?.PostEvent Editor is where you program the code visually -
oobanoob
December 9, 2024 at 9:17 AM Replied to the thread Why is my collision bouncing like this?.PostNo, not using bounce - definitely using stop.
When you say, 'code', do you actually mean code as I don't know how to access that; or do you mean screen grabs of the properties window? -
TonyThunder
December 9, 2024 at 8:56 AM Replied to the thread Why is my collision bouncing like this?.PostIt's hard to guess without seeing the code, take a screenshot of the code if you want us to see how you're doing it.
Maybe you're using bounce and that's why it bounces?
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If you are using Eight Directions movement, you can check the stick… -
oobanoob
December 9, 2024 at 7:02 AM Posted the thread Why is my collision bouncing like this?.ThreadI have two active objects - one player, one wall and a simple collision check that should action a 'stop' movement. So why is my test bouncing all over the place?
I have unchecked precise collision and tried a number of different things, but to no avail.… -
MEHRDAD
December 9, 2024 at 5:40 AM Reacted with to Myp’s post in the thread Shader to make a rectangle with fixed thickness edges.Reaction (Post)Sorry, I thought shaders weren't included with the .mfa, so here's one with the transparent square. Please login to see this attachment.
Something I forgot to mention is that for these squares, it's quite handy to use a 1x1 white active. This way you can… -
oobanoob
December 9, 2024 at 5:17 AM Replied to the thread Have application run with 'zoomed-in' view..PostNever mind - just found the 'Resize Display to fill window size' option. -
oobanoob
December 9, 2024 at 5:10 AM Posted the thread Have application run with 'zoomed-in' view..ThreadHello there,
Is it possible to design a game with, say, a 320x240 frame resolution, but have the output display at 640x480, so it's zoomed in by x2?
Many thanks,
OobaNoob. -
MMF
December 9, 2024 at 4:39 AM Posted the thread [Release] FMOD Studio Integration for Clickteam Fusion 2.5 via XLua.ThreadI made my own FMOD Studio support for CTF2.5, it relies on XLua (ctf's event system probably wouldn't work well with fmod), so you will have to sacrifice a lot of platforms, but maybe it'll be ported to those some day.
(copy-pasted from the gamejolt… -
willy
December 8, 2024 at 6:33 PM Reacted with to Phi’s post in the thread Change "number of elements" on "Rope and chain".Reaction (Post)Don't think it's possible. There is a "cut rope" action, though. Perhaps making a max-size rope off-screen, "cutting", then moving it to where you want will do? -
willy
December 8, 2024 at 6:33 PM Replied to the thread Change "number of elements" on "Rope and chain".PostThanks, didn't think of that, it could be something worth trying