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New Activity (
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Older Activity
23rd March 2023,
08:20 PM
Decal
started a thread
Bug report: Crash when using tokenizer - Start of frame - Fade in
in
Fusion 2.5
Hello, I seem to encountered a bug with the latest build of Fusion 2.5+ When you have a fade in on your frame and then have an event with the...
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7 replies | 173 view(s)
24th March 2023,
01:19 AM
Finni_roverfield
started a thread
player can only shoot a few times before not being able to shoot at all glitch.
in
Fusion 2.5
Guten tag, its me again. I know ive come here alot to ask how to fix certain glitches but this one has seriously puzzled me, I have set up code...
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5 replies | 166 view(s)
23rd March 2023,
01:58 PM
Memez
started a thread
How Do I Recreate The Chaser From Cuphead?
in
Fusion 2.5
So in cuphead there's a weapon called the chaser that follows the nearest enemy. I kinda want to recreate that for a game but I want it to target the...
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5 replies | 131 view(s)
23rd March 2023,
08:02 PM
SirEatAlot
started a thread
strange physics collision bugs
in
Fusion 2.5
For years I have been having constant problems with physics and collisions in my game. I have finally managed to track some of them down at least...
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5 replies | 162 view(s)
24th March 2023,
02:45 PM
robsterdobster
started a thread
Cannot get Android exporter to work - first time user
in
Android Export Module 2.5
Hi I have installed the Android exporter and followed most of the threads describing how to make it work but I cannot build a simple app so my...
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2 replies | 103 view(s)
20th March 2023,
09:03 PM
joca
started a thread
having troble on making and animating a propeller
in
Fusion 2.5
so, i had an ideia where the enemys hp displays on a flying tv with a proppeler on top, can someone actually help me make one??? I made something...
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1 replies | 93 view(s)
21st March 2023,
11:30 PM
Phi
started a thread
What's the minimum Mac OS that built apps support?
in
Mac Export Module & Fusion MAC Editor
I seem to be getting conflicting information. One says it uses a version for Mac OS 10.13, and also says minos is Mac OS 11.0. otool -l...
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1 replies | 76 view(s)
20th March 2023,
02:59 PM
PandaExplosion
started a thread
Animation Engine, draw effects
in
WIP & Released Games & Apps
Hi all, I am presenting my new engine. With this engine you can draw key-frames and transform these key-frames into full animations ready to use...
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0 replies | 117 view(s)
22nd March 2023,
04:08 PM
ARS
started a thread
Maze in a 2D platformer
in
Fusion 2.5
I'm thinking about if there's a possible way to make player send back to the position if the player has chosen the wrong pattern in a linear...
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0 replies | 79 view(s)
23rd March 2023,
06:16 PM
Dobermann
started a thread
[Fixed]Need help to fix a "Move Safely 2" platform scoping issue
in
Fusion 2.5
Hello guys, Here's an example of an issue i can't fix, using Move Safely 2 object. I want to use the same engine for all characters, but when...
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0 replies | 66 view(s)
23rd March 2023,
06:00 PM
ManuelGenaro01
started a thread
IronSource object not working
in
Fusion 2.5
So, it's the IronSource object working on Clickteam? Because I tried using it, and everytime I use it, it gaves me an error. Even in the examples...
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0 replies | 50 view(s)
Yesterday,
09:34 PM
ThewalkingSsj2
started a thread
I'm having a strange output for a formula I'm using in Event Editor, format error?
in
Fusion 2.5
I've got this action: It's supposed to assign a Global Value a specific number based on the equation below: Round(( ( -2 / 3 ) * Music Zone...
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0 replies | 42 view(s)
25th March 2023,
09:37 AM
warlords
started a thread
Html5 resources can't delete file
in
HTML5 Export Module 2.5
I find that html5 can't compile correctly, when I delete all the files in the folder, it won't delete them correctly. Experiencing fusion freezes...
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0 replies | 34 view(s)
Today,
02:42 AM
KevinSmith
started a thread
Xcode Build Error Architecture arm64
in
Fusion 2.5
Hi. Im getting a building for IOS Simulator, but linking in object file built for iOS, file Vorbis for architecture arm64 Using the latest update...
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0 replies | 3 view(s)
Today,
01:40 AM
Edel
replied to a thread
Build 294.14 - Release version
in
Fusion 2.5
@Yeves Guys, can you confirm this possible bug. The physics movements are supposed to be frame independent? However, when you check vsync the...
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130 replies | 9239 view(s)
Yesterday,
11:29 PM
Volnaiskra
replied to a thread
Build 294.14 - Release version
in
Fusion 2.5
+1 I've often wished for this too
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130 replies | 9239 view(s)
Yesterday,
11:12 PM
KevinSmith
replied to a thread
Build 294.14 - Release version
in
Fusion 2.5
Hi. Im getting a building for IOS Simulatr, but linking in object file built for iOS, file Vorbis for architecture arm64 Using the latest update...
see more
130 replies | 9239 view(s)
Yesterday,
06:32 PM
bybyblue
replied to a thread
Build 294.14 - Release version
in
Fusion 2.5
Feature Request: Manually set the width and height of the String Object at runtime without relying on the resizing that occurs when changing font...
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130 replies | 9239 view(s)
Yesterday,
06:22 PM
Zebedy
replied to a thread
Beta: Spriter Object Extension
in
Extension Development
I don't really understand how coding an extension for multiple platforms works; but:- -Would it be quite difficult to get the current iteration of...
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311 replies | 185764 view(s)
Yesterday,
06:07 PM
Fernando
replied to a thread
Stability issues (crashes) found by Google with latest build
in
Android Export Module 2.5
I can provide you with a proper answer only tomorrow
see more
25 replies | 1320 view(s)
Yesterday,
05:14 PM
VBEinc
replied to a thread
Build 294.14 - Release version
in
Fusion 2.5
Very true. I have noticed this myself. Another one that bothers me is using the Ground Physics and it is linked to Backdrop. So, if you have a...
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130 replies | 9239 view(s)
Yesterday,
05:09 PM
VBEinc
replied to a thread
U.N.E.D. United Nations Earth Defense Game
in
Android Export Module 2.5
Added a Little Cheat to the Main Screen for Level Selection so far. I will be adding other goodies to it as well...
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17 replies | 438 view(s)
Yesterday,
04:12 PM
lazsone
replied to a thread
Stability issues (crashes) found by Google with latest build
in
Android Export Module 2.5
Hey, what's up there?
see more
25 replies | 1320 view(s)
Yesterday,
01:35 PM
SirEatAlot
replied to a thread
strange physics collision bugs
in
Fusion 2.5
I've made this illustration to make the point more clear :)
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5 replies | 162 view(s)
Yesterday,
01:31 PM
SirEatAlot
replied to a thread
Build 294.14 - Release version
in
Fusion 2.5
I'll report this here as well to bring attention to it: An active objects physics collision mask can rotate while the object graphics remains...
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130 replies | 9239 view(s)
Yesterday,
05:46 AM
VBEinc
replied to a thread
player can only shoot a few times before not being able to shoot at all glitch.
in
Fusion 2.5
That's what it sounds like. To many objects and fusion stopped making bullets to launch. Destroy the out of frame objects as increasing the amount...
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5 replies | 166 view(s)
Yesterday,
05:41 AM
VBEinc
replied to a thread
Build 294.14 - Release version
in
Fusion 2.5
Well, today I tried using this feature over making an Active object randomly be placed within the screen as a spot for new objects to be randomly...
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130 replies | 9239 view(s)
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