Could you share with me the beta version of admob sdk too?
I have a similar error and many players are unable to launch the game because of it.
It's been awhile, but I have got a ton more done on the game.
I just removed it.
if you went over your frame object limit - you can increase it in the frame propertiesdanjo Today, 03:56 PM
yeah, it turns out that i had a Crud load of things that should have been backgrounds but i never broke the habbit of having actives as props, thanks for the help though.Finni_roverfield Today, 03:05 PM
I have installed the Android exporter and followed most of the threads describing how to make it work but I cannot build a simple app so my install must be wrong somewhere.
I have installed...
Thank you very much for your help.
I have tested your extension defisym, and it works perfectly. It does work at start of frame before the fade in starts and it does not crash the application....
Have you tried this object?
It’s a tokenizer based on regular expression, but you can safely...
You can check the launching animation state, fusion will create object but won’t launch it before the launching animation finishes.defisym Today, 08:48 AM
I can confirm this crash, though I can't get it to crash with run this event once. With Start of Frame, this is enough for it to crash on my machine:
It's probably something simple, though seems impossible to tell from the screenshot. Post an MFA and we can take a look.Volnaiskra Today, 08:05 AM
Seems like there are more problems with the fade...
Seems like there are more problems with the fade in and start of frame actions.Decal Today, 05:59 PM
When using a list object, you can not set any variable etc, from a line in a list at the start of frame if there is...