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  • A Guide on Creating a Debug System in Fusion 2.5

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  • A Guide on Creating a Debug System in Fusion 2.5

    by
    Danny
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    Published on 15th May 2014 01:27 PM
    In this guide, we will look at how to create your own 'debug' system in Fusion 2.5. Sometimes when you're developing and testing a game, you want to see some of the real-time values of certain strings or numbers, the stuff that's going on behind the scenes. In this guide, I will show you the basics of creating a debug system you can expand upon afterwards to create a more complex one.

    http://download.clickteam.com/tutorials/en/debug-system.pdf

    Downloadable Example File Attached. Recommended to download AFTER going through the guide and trying yourself first.

    http://download.clickteam.com/tutorials/en/debug-system.zip
    This article was originally published in forum thread: A Guide on Creating a Debug System in Fusion 2.5 started by Danny View original post
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