• Recent Forum Posts


    Here there is a Tutorial : ...

    Here there is a Tutorial :


    and here there is a example file to moultitouch : https://tinyurl.com/y7jyzf6e

    TopWeb Today, 11:44 AM Go to last post

    missing files

    looks like the necessary files to run it don't exist anymore, do you know of a decent compromise i could try?

    JeremWatts Today, 06:40 AM Go to last post

    yes i decided to scrap the diagonal movement .....

    yes i decided to scrap the diagonal movement ..
    btw can i ask, i wan't to upload my app in play console as app bundle.
    are there any risk using app bundle, like some component missing.

    mdeath Today, 04:43 AM Go to last post

    how do you snap to pacmap?

    Inspired by Google Maps Pacman how can I keep a active snapped to a drawn path?

    bubba_damage Today, 03:40 AM Go to last post

    how to create enemy pixels

    how do i make the badguy pixel go in eight directions when shot at by the laser? in Frame 2 i made an example showing what i want but instead i wanna do it with one pixel instead of using all eight....

    Euingee Yesterday, 07:43 PM Go to last post

    Bug found

    Found a really really odd bug...
    I don't know exactly what causes it and I have a friend that also encountered it more than once, he keeps remaking his game because of this...
    Basically it causes...

    NaitorStudios Yesterday, 07:18 PM Go to last post

    View Post

    Oh là ! Il me semble que je confonds fichier INI et objet INI :o. Si je comprends bien il y a un fichier INI qui se crée quand j'insère un objet INI dans mon application. Et maintenant si je lis...

    jil Yesterday, 03:56 PM Go to last post

    Thanks, I will check it as soon as possible

    Thanks, I will check it as soon as possible

    Xenon3000 Yesterday, 09:21 AM Go to last post

    Converting Fusion Xcode Project Launch Images to Storyboards

    I am attempting to update my game to work on iOS again and I'm trying to figure out how to change the Fusion 2.5 Xcode project from the old launch images method to the new required storyboard method....

    Ramses Yesterday, 03:53 AM Go to last post

    fnkycoldmadeanr Object with the D&D movement has...

    fnkycoldmadeanr Object with the D&D movement has returned always "moving (speed:50)" if you click the mouse button, even if you not moving the cursor.

    ASD Yesterday, 03:39 AM Go to last post

    Bug found in Surface object In HTML and Windows...

    Bug found in Surface object
    In HTML and Windows
    (1) View hot spot position change, the behavior of Surface object change for movement.
    (2) Change of angle, the behavior of Surface object change...

    pradeep Yesterday, 03:35 AM Go to last post

    That's all discussed on the Patreon...

    That's all discussed on the Patreon, the last reached goal was Lacewing Android, it's been funded!
    Lacewing Unicode has also been funded before that, and will be released by mid-August. Released...

    Phi Yesterday, 02:09 AM Go to last post
  • Match-X Engine - Video Timelapse

    Match-X Engine developed with Fusion 2.5 - No AGBO, arrays nor lists. A self-aware and self-running engine. Core framework developed, ready for additional features, polish and modding.

    Here is a video timelapse of me developing a Match-X engine in Clickteam Fusion 2.5. The challenge was to develop a 'self-aware' and 'self-running' game engine. Developing the core game engine to the point where it basically looks after itself, means I can then crack on developing additional features and polish without having to worry about anything breaking with the core engine.

    Total record time was 5hr 30mins, timelapsed down to 20+ minutes. If you are a Pro Member of the ClickFusion Academy, you will find this same video in the Student Hub with a running commentary from myself.

    I won't be releasing this engine (just yet), as I still want to further develop it. I did this video for two reasons, the first being I have never documented myself actually creating an engine from scratch so it was good to look back on the A to Z.

    The second reason was to give you an insight as to how you can approach game design differently. I wanted to develop a self-aware game engine that used no lists, no arrays and no information holders. The only holders present are variables for fastloops.

    This engine contains two objects, Actives and Multi-Touch (Ultimate Full-screen thrown in for effect). But the entire engine is purely based on Active objects, detectors, ForEach Loops and Fastloops. Mostly ForEach loops. Fastloops are only required for strict, immediate routines.

    The rest of the game runs 'with' the game tick, allowing for object scoping and iteration only when required, and these routines are executed by waiting for the correct game state. Some of the game states can fire other game states, which then communicate with each other until there's nothing left to achieve. Then the user can make the next move.

    Time between user moving a successful swap to making another successful swap is less than a second.

    Total events ended up around 140, minus comments/groups. Tested engine on Mobile and HTML5 and maintains a flawless 60fps.

    ForEach loops are only iterated as and when, and are typically scoped down in the conditions before iteration, unless *all* objects in the type need to be looped.

    I hope you enjoy this video and if you do, please don't forget to check out the ClickFusion Academy where you can support me in my quest to teach people Clickteam Fusion 2.5 inside and out and get you on your way to developing your ideas in no time at all (https://clickfusion.academy) - I also have a dedicated online course website (https://oneclick.training) where you can enrol into specific Clickteam Fusion 2.5 courses!

    Thoughts, comments and suggestions welcome
    This article was originally published in forum thread: Match-X Engine - Video Timelapse started by Danny View original post