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  • Latest Reactor Examples - Check it out!

  • Recent Forum Posts

    VBEinc

    Award System Added with Medals

    Sorry for no preview video, but I am going to wait to get a few more levels done before the next.
    Here is a Screenshot of the Medal I was awarded for Battling the Aliens.

    Medals are Awarded...

    VBEinc Today, 03:26 AM Go to last post
    Volnaiskra

    How does Activate/Deactivate Group dialog decide to fold/unfold groups?

    Sometimes when I enter the Activate group (or Deactivate Group) dialog, it displays the group tree in a sensible way, with the folded/unfolded status of the groups seeming to more or less match my...

    Volnaiskra Today, 03:08 AM Go to last post
    KevinSmith

    iMac, M1 2021 Chip Apple M1 Memory 8gb OS:...

    iMac, M1 2021
    Chip Apple M1
    Memory 8gb
    OS: Ventura 13.2.1

    Xcode Version 14.2 (14C18)

    Fusion Dev 2.5+ (Build R294.14)

    32494

    KevinSmith Yesterday, 11:38 PM Go to last post
    lazsone

    well I will wait

    well I will wait

    lazsone Yesterday, 10:07 PM Go to last post
    Edel

    Flash Duration option added to the Flash Object action

    I thought of a nice idea that would be pretty useful to have. Adding a duration parameter to the Flash Object action
    32493
    Would save you a bit of time from having to create a duration...

    Edel Yesterday, 07:47 PM Go to last post
    Edel

    There's something wrong though. It if you check...

    There's something wrong though. It if you check vsync it should lock at whatever the monitors refresh rate is. I hope Yves takes a look at it. Hopefully it can be fixed.

    Edel Yesterday, 05:55 PM Go to last post
    Fernando

    This object had been removed, and a new one will...

    This object had been removed, and a new one will be done after some pending work and for some final changes on ironsource SDK side.

    Fernando Yesterday, 01:37 PM Go to last post
    Fernando

    Please post a picture of the error, and also...

    Please post a picture of the error, and also mention what mac spec you have there, and of course which Xcode version too.

    Fernando Yesterday, 01:28 PM Go to last post
    SirEatAlot

    I believe v-sync always forces the framerate to a...

    I believe v-sync always forces the framerate to a locked 60 frames per second, maybe this is whats causing the issue?

    SirEatAlot Yesterday, 12:35 PM Go to last post
    Linky

    That would be extremely helpful, I know I can use...

    That would be extremely helpful, I know I can use active system box, but I also need to use effects such as changing the alpha blending coefficient. (Which ASBs don't support unfortunately)

    Linky Yesterday, 10:17 AM Go to last post
    KevinSmith

    Xcode Build Error Architecture arm64

    Hi. Im getting a building for IOS Simulator, but linking in object file built for iOS, file Vorbis for architecture arm64

    Using the latest update from January this year.
    And latest Xcode, just...

    KevinSmith Yesterday, 02:42 AM Go to last post
    Edel

    Possible Physics bug

    @Yeves

    Guys, can you confirm this possible bug. The physics movements are supposed to be frame independent? However, when you check vsync the physics ball movement slows down dramatically whenever...

    Edel Yesterday, 01:40 AM Go to last post
  • Latest Reactor Examples - Check it out!

    by
    Kisguri
    • View Profile
    • View Forum Posts
    • View Articles
    Published on 11th July 2019 05:59 PM
    Clickteam's Patreon service "The Reactor" has been turning out great examples at a wonderful pace, check out some of the latest ones below!

    Get furious and drive fast with this latest Firefly and Fusion example! https://www.patreon.com/posts/fast-fusion-now-26765285



    In Royal Fusion Battle learn how to do multiplayer games using Lacewing in this awesome pseudo 3d shooter! https://www.patreon.com/posts/lacewing-example-27755678



    Learn to manipulate time and speed in your next game using the FireHot Example. https://www.patreon.com/posts/firehot-2d-3d-27358735



    Build your own arcade styled racer in under 40 events of code. This easy to learn code will get you on the way to making your own Enduro, Outrun or Space harrier styled game! https://www.patreon.com/posts/pseudo-3d-racer-28119620



    Learn how to build your own physics based game. Build bridges across varying terrain and test to see if it can hold the weight of your incoming train. Comes with both 2D and 3D examples. https://www.patreon.com/posts/28305101



    All of these are free for Reactor members at the 15.00 (Clicker) or higher tier. You also get access and support in our exclusive Reactor Discord and a shiny new badge here on community.Clickteam.com. Join today! https://www.patreon.com/Clickteam

    Next up is a circular 2d platforming example "Circle Quirk"

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