• Recent Forum Posts

    Enrico

    Activex no longer work?

    Does anyone know why no activex works for me in Windows 10? Entering a condition, action or expression always gives "unknown".

    Enrico Today, 02:36 PM Go to last post
    defisym

    Application freeze when switching to fullscreen via ultimate fullscreen

    Hi all.
    If I switch to fullscreen via ultimate fullscreen object(https://community.clickteam.com/threads/65280-Ultimate-Fullscreen), application has a certain probability to freeze with a tear...

    defisym Today, 02:36 PM Go to last post
    fredetmumu

    mfa please

    mfa please

    fredetmumu Today, 02:06 PM Go to last post
    elvisish

    Hehe, not sure if Progject was agreeing with me...

    Hehe, not sure if Progject was agreeing with me or not, but anyone who knows me knows I'm a big Volnaiskra fan! VolCam came about after I asked if there was a capable Fusion extension for smooth...

    elvisish Today, 10:11 AM Go to last post
    AND

    I was using CrossOver for several weeks and it...

    I was using CrossOver for several weeks and it was working really great - blazingly fast like c4t said. It could be it only crashes when opening and closing lots of projects one after the other -...

    AND Today, 10:03 AM Go to last post
    rainzo

    View Post

    Bonjour,

    J'ai un autre problème maintenant, si je met un obstacle il est possible que (par exemple) le joueur 1 passe l'obstacle sur l'écran 1 mais pas sur l'écran 2 du coup tout le jeu est...

    rainzo Today, 09:49 AM Go to last post
    rainzo

    View Post

    Bonjour,

    J'ai un autre problème maintenant, si je met un obstacle il est possible que (par exemple) le joueur 1 passe l'obstacle sur l'écran 1 mais pas sur l'écran 2 du coup tout le jeu est...

    rainzo Today, 09:25 AM Go to last post
    Yves

    No, it doesn't, not enough information. You need...

    No, it doesn't, not enough information. You need to send me the effect files I asked for if you want me to retry.

    Yves Today, 09:20 AM Go to last post
    defisym

    I have send one of my players a special version...

    I have send one of my players a special version with Phi's debug object, and this is what that object recorded when application crashed, hope it helps to locate the issue.

    1 -1 18:49:34 *** Log...

    defisym Today, 09:09 AM Go to last post
    c4t

    one week into my free trial on Crossover. running...

    one week into my free trial on Crossover. running Big Sur on my macbook pro. I have Fusion developer with the plus dlc and html exporter installed in a win 7 bottle. I really like the idea of not...

    c4t Today, 07:42 AM Go to last post
    Janette5

    On line 65 you spread the value after calling the...

    On line 65 you spread the value after calling the loop - in other words the loop is running before the value is spread and so doesn't work.

    But what fredetmumu said, is that you need a "For Each"...

    Janette5 Today, 07:34 AM Go to last post
    AND

    Hi Cobra...

    Hi Cobra, I tried out CrossOver in the beginning, but now I have a much better experience with Parallels. CrossOver seemed to be working fine at first, but then CTF started randomly crashing out. I...

    AND Today, 06:29 AM Go to last post
  • Simple Tactics and Isometric Engine - Now available on The Reactor

    Free as part of the Reactor: https://www.patreon.com/posts/simple-tactics-34370317

    Today brings us a new example, one that I am personally excited about. I love tactics style games and have probably put in over 500 hours over the last decade in FFT and Disgaea alone. Hopefully some one will pick this up and run with it.

    Learn the secrets of Isometrics with this awesome open source project that gives you everything from simple 2D to Isometric position conversion to a full on basic tactics engine. available to Clicker Tier or higher Patreons!

    Also On Clickstore: https://clickstore.clickteam.com/simple_tactics



    Features include

    • 2D to Isometric conversion example
    • Simple pathfinding routines
    • Multi Unit tactical movement code
    • Shooting and collision
    • Enemy AI routines