Irrlicht 3d Objects

Development forums for set of extensions developed using the Irrlicht engine

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
This area is of our forum is only accessible to registered product owners.
To access this section, please register your products under your Clickteam Passport and then return to this page.
    1. CC2010 Demo 1

      • Kisguri
      • September 6, 2010 at 6:31 PM
    2. Replies
      1
      Views
      348
      1
    3. Tiles

      September 6, 2010 at 6:31 PM
    1. shadows test 15

      • Ross
      • January 25, 2009 at 1:58 PM
      • Ross
      • February 3, 2009 at 8:48 PM
    2. Replies
      15
      Views
      337
      15
    3. Sphax

      February 3, 2009 at 8:48 PM
    1. Bug... 1

      • Looki
      • October 20, 2010 at 8:14 PM
      • Looki
      • December 12, 2010 at 3:31 AM
    2. Replies
      1
      Views
      324
      1
    3. Ross

      December 12, 2010 at 3:31 AM
    1. Status Report Request

      • Kisguri
      • January 29, 2011 at 1:19 AM
      • Kisguri
      • January 29, 2011 at 1:19 AM
    2. Replies
      0
      Views
      296
    1. Skybox size

      • danjo
      • September 25, 2010 at 2:22 PM
      • danjo
      • September 25, 2010 at 2:22 PM
    2. Replies
      0
      Views
      292
    1. Irrlicht v0.02 4

      • Ross
      • September 28, 2008 at 4:51 PM
      • Ross
      • September 30, 2008 at 5:28 PM
    2. Replies
      4
      Views
      233
      4
    3. Sphax

      September 30, 2008 at 5:28 PM

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