Thanks Gerald,
I love these interviews as they are so inspiring and we get a small peek into the world of some of CT's best developers.
My all time fave game is still CrazyCrab by Oliver!
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Open a TicketThanks Gerald,
I love these interviews as they are so inspiring and we get a small peek into the world of some of CT's best developers.
My all time fave game is still CrazyCrab by Oliver!
...had to chime in and do a drive-by post...
I love Nivram's site! I've learned so much from the examples and I continually send people who are just starting out with MMF. I think it should be a sticky'd if it hasn't already been.
Great work Marv, 100%
...meh, now back to work for me...
Making a game in 48 hours is difficult. In 24 hours, well that would be just amazing.
I did a 48 hour game challenge and teamed up with another developer. Even with two people working on it, we never fully complete the app.
Kudos to you for trying and attempting to get it done.
I think "Meloetta: Melody of Discord" is your strongest piece. It's seems much more polished than the other ones and comes across with more direction. Overall, I think it just shows how much you can do with Multimedia Fusion and how it opens up the way to creating games for both the hobbyist and professional alike.
Good job on getting your game creation dreams in motion. Whatever the game, these things take time to produce.
Keith thanks for the post. Very inspirational.
You've got a good plan and it looks to me you are executing and shipping.
I've always felt that everyone will have fantastic ideas from time-to-time and the biggest challenge is actually sitting down and creating. That is what separates many from the the possible successes of having a finished and shipped game.
Great thread!
DaveC, the action rpg is very cool. I love the screen shot that show equipment and inventory.
zSimic very nice, I love the graphic style.
I produced this Little Big Planet model and attempting to texture it. You can see where it starts to stretch. There is an entire study on how to "unwrap" a model. I have no idea how I will rig it, but that will be this or next month's adventure. I might try a chibi character next. Not sure as I'd like to learn how to rig models properly.
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No normals or spec maps, just a straight texture. The zipper was the hardest part to make.
Well you got this done and that's a huge deal. I hope you get the hi score working. The MMF tutorial with the Chocobreak has a high score tutorial. It might give you some ideas on how to implement what you need.
Hey this is cool.
Simple and easy to play.
Thanks for posting. Did you do the graphics? I like the "S" hockey stick control.
I dont understand this thread. Its been out at the Cinema for a while now...
In the US and Canada it's not out until December 21.
Maybe from where you're from it's out and so good for you. You can safely ignore this thread ;P
Here's some info as to the delayed release:
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Any fans here?
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Please login to see this link.t might redirect as it goes to the US location atm.
...If Jeff or whoever does waste money on the domain they may as well restart the entire thing.
I'd love to "waste" my money on that domain. It's a good domain and valuable at that and I believe most domainers would agree.
If they don't want the domain, I'd gladly take it off their hands (of course only if Jeff doesn't want it)
Great interview and I didn't know you wrote music Mr. DavidN! Very cool
hmmm....
I saw this and it looked good. I didn't realize about the restrictions though.
It is not tooooo bad when you consider that a freelance graphic designer / artist (like me) would charge around £25 per hour but you would get something completely unique for that.I may well create some graphic packs of my own to sell (If I ever have the time). I guess it depends what people want / need the most and what they would be happy to pay. A reasonable price and no commercial restrictions (except that you can't sell them on to others of give them away for free) may be quite popular.
What do you guys think?
mrmdesign, this sounds good.
How much would you charge for a custom 2D version (isometric) of the example graphic pack as custom art? Not exactly the same but with like city scape elements? As per the description 64 items in total, 12 houses with 4 stages each.
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Some nice free graphics here
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Ah yes, I remember that one. There was a game on the App store that used those graphics too.
Thanks for the link.
mikec, I think you're right, the low poly extended license is $100.
Even then, if you are creating games for commercial purposes you need to balance out the time and efforts you would spend on creating the models and textures vs. just buying an extended license. A question I would ask myself is how valuable is the art pack to what what I'm trying to accomplish?
As for the free graphic sites, it's a bit scary as some of the sites offer no discernible due diligence as to the owner's authenticity. If one were to produce a game that became fantastically successful only to slapped with a cease and desist because of copyright infringement, well, that would disastrous.
Anyway, the art packs look great. I have no use for them atm, but they look good.
I built a test for my iPhone and iPad 1 (iOS 5) and it works.
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I did notice that your bundle identifier listed the default clickteam id. I changed it to one of my test bundle ids.
Good job
Now you get to play with all the fun things like bump mapping to give the surface variation and stuff like that!
There is so much to learn in Blender and yes, good point about bump mapping and surfaces. There's so many ways to work with objects. I find it very challenging.
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Almightyzentaco (Fusion 2.5 Tutorials)
Captain Quail (Firefly Tutorials)