Posts by monkeytherat

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.

    All of the contents are as follows (this is as of beta 3)
    SRC (folder)
    -runtime.js
    SDEIAD.cch
    SDEIAD.html
    M0001.png - M0057.png
    0000.wav - 0011.wav

    All I am getting is a white screen. I tried building as a final project then build & run an application, build & run a final project, and build & run a normal project. The exact error that I;m getting in Internet explorer is that localhost is not responding due to a long running script

    Not sure if this is useful, but here is the source (what Chrome is showing, not the actual source)


    <!DOCTYPE html>
    <html lang="en">
    <style type="text/css">
    h1 {
    font-family: Arial, Helvetica, sans-serif;
    color: #F00;
    font-size: x-large;
    }
    p {
    font-family: Arial, Helvetica, sans-serif;
    color: #000;
    font-size: small;
    }
    body {
    background-color: #FFF;
    }
    #bloctxt {
    border-left-width: 5px;
    border-left-style: solid;
    border-left-color: #F00;
    padding-left: 10px;
    position: absolute;
    left: 50%;
    width: 600px;
    margin-left: -260px
    }
    </style>
    <head>
    <title>MMF2 HTML5 Runtime</title>

    <script src="src/RuntimeDev.js"></script>
    <script>

    // -----------------------------------------------
    // Detection of when the html file is ran locally.
    // You can remove this code for the final version
    // -----------------------------------------------
    if (window.location.protocol == "file:")
    {
    document.write('<div id="bloctxt">');
    document.write('<h1>The application cannot be run...</h1>');
    document.write('<p>HTML browsers do not allow you to launch data files directly from the file system.<br>');
    document.write('A drag & drop of the html file on a web-browser window will not work, on any machine.<br>');
    document.write('Please use the Build & Run option (it opens a local web server) to run your application,<br>')
    document.write('or upload your application folder to a remote web-server, and start it from there...</p>');
    document.write('</div>');
    throw new error("Cannot run application");
    }

    // ----------------------------------------------------
    // This is where the HTML5 runtime is actually started
    // ----------------------------------------------------
    window.addEventListener("load", windowLoaded, false);
    function windowLoaded()
    {
    var application=new Runtime("MMFCanvas", "SDEIAD.cch");
    }
    document.writeln("Multimedia Fusion HTML5 game. Beta version, do NOT distribute!");
    </script>
    </head>

    <body>
    <div>
    <div style="position:absolute; top:50px; left:10px;">
    <canvas id="MMFCanvas" width="160" height="144">
    Your browser does not support Canvas.
    </canvas>

    </div>

    </div>
    </body>
    </html>

    I know this is well known, but when I build an application, most of the time it will appear as a white screen. Also, when I try to Build and Run, it will tell me that I need to build it as a project first, even though I already built it as one.

    In addition, when I try to switch frames in a game I made (Please login to see this link.) It will change music but not the picture. I think this has something to do with jumping to a frame that plays samples.

    I purchased the iOS exporter a while ago, only getting the download version. After switching computers, I'm not sure how to reinstall the export module. I still have my registration code, Is there any way to get it back?

    What do you mean by "compile it with a certificate that matches your mobile provision"? I barely even understand what a certificate is...

    As for my Bundle Identifier, everything matches up. In the Code Signing Identity, the default is iPhone Developer, but there is no option for my game's certificate, which I may not even have.

    I finished all my testing and building and all that good stuff and finally am ready to upload my app to the iTunes app store, but when I try to upload it through the Application Loader, I get the error: Application failed codesign verification. I downloaded the Apple Worldwide Developer Relations Certificate because I heard that could fix the problem, but I had no such luck. I am completely ignorant of anything about Macs, and am using my brother's, so please don't start using random terms I may not be able to understand :P

    When I have iOS application (cci), Xcode Project, or Final Xcode Project selected as build type, nothing happens when I try to build the application. This just randomly started and I can't think of anything that I did to cause it. The game builds perfectly fine when I try other build types like Standalone or Java, but not for iOS build types...