Posts by turtle

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.

    Hello guys and girls,

    It's The Rubbish Game!
    Yes... it's a rubbish platformer and work in progress. Please do have a go at it! Particularly stage 4.
    It browser based so play it here

    Please login to see this link.

    Please login to see this media element.

    Oh.. of course it's made in Fusion.

    Ok guys... I am getting nowhere with this so I have stripped down everything and left with the basic Chartboost functions.
    I keep getting the NETWORK_FAILURE when I request for cache interstitial or reward video.

    I am using R292.22 and it compiles into apk nicely.
    Also I have given permission

    ACCESS FINE LOCATION
    ACCESS NETWORK STATE
    ACCESS WIFI STATE
    INTERNET
    WRITE EXTERNAL STORAGE
    WRITE MEDIA STORAGE

    Can someone try out with their working chartboost IDs and see if it works.
    I am not sure if the fault is with Fusion or Chartboost setup.

    Please help.

    Thank you.

    The INI object stated by anatol above works very well in this case. Like he said, just write to the INI the current of life anytime the person loses his life along with the timestamp and subsequently when loading stage / game / level, read from the INI and do your calculations on how long has it passed and if the user is entitled to additional life and write back to the INI ont he new life value.

    My first ever computer was a 286 XT 8Mhz intel with no harddisk. Everything ran from disk... the big black floppy ones. Digger, Star Command... I guess that's about it. Moved on to a 386 where I got Klik n Play up and working. That's when I made my very first game called Fire Bros.. basically a clone of Snow Bros. Things were much simpler those days. 3D Studio 4.0 was DOS based and Newteks Lightwave 3D was an easy to get into program. Animation was in FLC format so everything was very limiting. AVI was just catching up to quicktime. "Computer and Video Games" was the magazine which I saved my school lunch money to purchase each month. How things have changed...

    Hi guys and girls,

    My app is taking pictures of invoices / receipt and uploading to a server to verify for customer loyalty points.
    I am having an issue with the CUrl doing the file uploading on Android 5.x
    It works fine with Android 4.x

    The command string passed to the CUrl object is

    "-i -F uploadedfile=@" + ExternalStorageDirectory$( "Android object" ) + "/demo.jpg" + " Please login to see this link. "

    Tested phones

    Sony Android 4.1.2 - working ok
    LG Android 4.1.1 - working ok
    Lenovo Android 4.4.2 - working ok
    Samsung Galaxy S3 Android 4.4 - working ok

    Samsung 5.x - can't upload via curl
    LG Android 5.x - can't upload via curl

    I see people using Cocos2D was having the same problem (not quite sure related but might prove useful)..
    Please login to see this link.

    Not quite sure what this means but a mentioned fix was ...

    "add position independent executable(aka. PIE) support on Android 5.0+ devices
    add openssl utils"

    for the CUrl object itself.

    Please help. Thank you.

    Yup I set the "Allow Inline playback of HTML5 media" to "on" and tried load from both url and html with the ...
    <input type="file" name="fileToUpload" id="fileToUpload" accept="image/*" capture="camera" />
    But still doesn't seems to work.
    However, if I use the chrome browser on the phone to browse to the url, it worked.

    Anyway I have another issue. I got the cURL object some time ago and somehow anything above Android 5.0 is giving me problems.. ignoring the uploading of files to the server. It works fine with Android 4. Anyone having the same problem?

    I am using the command line

    "-i -F uploadedfile=@" + ExternalStorageDirectory$( "Android object" ) + "/demo.jpg" + " Please login to see this link. "

    At first I thought it was the file size issue but even after taking screenshots with file size of 110kb on Android 5, it still does not upload. I have tested on LG, Lenovo, Samsung, Sony. It appears that the version 5.0 and above is not uploading the file. Please help.

    Thanks.

    Thanks for the reply. That is what I was doing but I would I like to fix the size of the image cause some smartphones are quite small.
    Anyway, to display the taken picture from the camera, first

    -> On Picture Taken
    Put the picture into the Active Picture Object via
    - New Picture (use expression and put in ImagePath$( "Android Camera Object" ))
    Then you may resize it to the screen's width and height. The tricky part is sometimes they are horizontal / vertical pictures, so we need to rotate it based on the width and height of the original picture.

    Then I take a screenshot of the screen and save to the ExternalStorageDirectory$( "Android object" ) + "/demo.jpg".
    Then pass the string

    "-i -F uploadedfile=@" + ExternalStorageDirectory$( "Android object" ) + "/demo.jpg" + " Please login to see this link. "

    to the CUrl object.
    I was thinking of another way using the Web View Object but it doesn't support HTML5 capture="camera" feature.

    Thanks.

    Hi guys,

    Yup.. taking picture with the Android Camera Object then load it up on the Active Picture Object via the image location from the Android Camera Object.
    Resize/scale it via the active picture object. Now any idea how do I save the scaled picture before uploading it to my server?

    I am doing this because I would like to have the user take a picture or certain items and upload it to the server.
    I am running asp.net and the uploading is done via CUrl object. The problem is with today's smartphone camera, the pictures taken can be rather huge, a few megabytes. I would like to them to take a picture then, the app resize it to about the size of 800x600 before uploading to my server.

    Thank you guys for the guidance.

    Opps.. here is mine

    - Invader Defender
    - Arcade
    - 2013
    - winterglass
    - MMF2
    - Android, Flash
    - Please login to see this link.
    Please login to see this link.
    - Just another invader game! With upgrades!

    - Smack A Lot : Titan
    - Arcade
    - 2012
    - winterglass
    - MMF2
    - Flash
    - Please login to see this link.
    - Another smack a lot game. Keep smacking the titan!

    - Zombie VS Pinball
    - Pinball
    - 2011
    - winterglass
    - MMF2
    - Flash
    - Please login to see this link.
    - Done with the B2D physics library. A zombie themed pinball game! Do give it a try!

    The rest are all here Please login to see this link. is interested :D

    Hi guys, I am thinking of creating a pinball like game for android but after testing around with the physics engine, I am having some issues of the ball getting stuck / going through the other physics objects.

    I have tried putting the physics engine iterations really high, using bullet for the ball but it seems that the issue is still there.
    I used to use B2D and I solved it by putting both the ball and the objects as bullet objects for collision detection but I can't seems to do that with the current in built physics. Is there any other way around this? Or am I doing it wrong?

    Here is the sample I am talking about. When the ball moves fast and gets near the rotating plank, it gets stuck. Also at the edge of the plank sometimes the ball skips the collision and just goes through.

    Please login to see this attachment.

    Thank you all.