trying to download jamagic just to play around with it for the fun of it. I've been using Unity and Unreal for 3D but I thought Jamagic's source code was released or something
Posts by HenSoup
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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I tired the native plugins IOS and ANdriod they both work perfect but the HTML5 files won't work on either platforms I got nothing read from counters so it's definitely a bug.
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i tried both IOS AND ANDROID of this plugin other sites work with demos bu this will not read the Accelerometer object with what I coded I tried gravity, direct, and instant none work.
trying to use this for friends with ios devices to test my app. this is with HTML 5
posted here before I put in bugbox thinking it's a error on my coding end.
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simple reboot to the old IOS game
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IOS version comming soon.
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was a Unity 3D game jumped back to clickteam fusion and making into a action adventure game a mix of zelda and king's quest.
a demo of the perspectives
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orginally a unity 3d game I am making it into a adventure game of epic proprotiions
use arrow keys to move
also made with click-team fusion. -
I'd be interested I have art to show
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thanks everyone THIS will solve everything if this works.
also davec I tried that it only does the angle of the physics not the angleral velocity but I can try again.
actually I reread Dave's advice that works even better instead everything works perfect
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I'm trying to figure out how to read the angular velocity of a object spinning so when I pause it, it can stop and store or fast it was spinning than when I stop pause it it goes back to spinning exact direction at the exact speed.
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got this to work for most part the only problem I have now with this is making the object rotate right after they are unpaused. like a box spinning in water it it move correcty but it' won't start rotating right.
(update) WOO HOO GOT IT!
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I should code a manual pause in andriod app addon or something.
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I've been needing help trying to use the Sub Application to pause the menu due to my game using phyiscs engine as doing the "groups" and stop movements is glitch full for physics engine to move the characters and props it works fine with DX9 display mode but in standard and andriod and possibly IOS(have not tested it yet) the button objects are not to be seen. anyway to fix that?
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here is the stripped down code for my game I removed enemies and such on this just to get help with paused function.
when i press pause it disables the buttons.
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I do bu it won't work on andriod like it should I'm trying to have ti when you click pause the sub app will pause and you see a pop up[ screen simular to angry birds.
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I just did a bottom menu instead for now I was like "heck with this will work for now. than that works. Until I paused it on a tablet and it freezes.
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I've been having to try it too it works with D3D9 and D3D8 for windows but not got anything else to work with sub app and layers without making things visable.
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I've been needing help trying to use the Sub Application to pause the menu due to my game using phyiscs engine as doing the "groups" and stop movements is glitch full for physics engine to move the characters and props it works fine with DX9 display mode but in standard and andriod and possibly IOS(have not tested it yet) the button objects are not to be seen. anyway to fix that?
Please login to see this link.
here is the stripped down code for my game I removed enemies and such on this just to get help with paused function.