Thank you for the fast reply. I got it to work now. It was a directory mixup.
Posts by mickarrow
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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After a long abscence I fired up MMF 2.5 again. It updated to the newest version Build r293.1.
I also followed the instructions here Please login to see this link. except the command prompt stuff.When trying to build for android now I get this error log:
Downloading Please login to see this link.
Exception in thread "main" javax.net.ssl.SSLException: Received fatal alert: protocol_version
at sun.security.ssl.Alerts.getSSLException(Alerts.java:208)
at sun.security.ssl.Alerts.getSSLException(Alerts.java:154)
at sun.security.ssl.SSLSocketImpl.recvAlert(SSLSocketImpl.java:1959)
at sun.security.ssl.SSLSocketImpl.readRecord(SSLSocketImpl.java:1077)
at sun.security.ssl.SSLSocketImpl.performInitialHandshake(SSLSocketImpl.java:1312)
at sun.security.ssl.SSLSocketImpl.startHandshake(SSLSocketImpl.java:1339)
at sun.security.ssl.SSLSocketImpl.startHandshake(SSLSocketImpl.java:1323)
at sun.net.Please login to see this link.
at sun.net.Please login to see this link.
at sun.net.Please login to see this link.
at sun.net.Please login to see this link.
at org.gradle.wrapper.Download.downloadInternal(Download.java:66)
at org.gradle.wrapper.Download.download(Download.java:51)
at org.gradle.wrapper.Install$1.call(Install.java:62)
at org.gradle.wrapper.Install$1.call(Install.java:48)
at org.gradle.wrapper.ExclusiveFileAccessManager.access(ExclusiveFileAccessManager.java:69)
at org.gradle.wrapper.Install.createDist(Install.java:48)
at org.gradle.wrapper.WrapperExecutor.execute(WrapperExecutor.java:107)
at org.gradle.wrapper.GradleWrapperMain.main(GradleWrapperMain.java:61)Any help to get me to build my apk's again would be greatly appreciated.
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The Bee Boss looks great! As do all the update posts.
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* the problem I had is fixed. Stupid error of me. Please delete this post.
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+1 to 'you can never post too much'.
This is my favourite thread to follow. All the progress-gifs you make look great!
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Thanks for the info. I checked the link to Toon Boom and although it looks amazing to work with, it is a bit too pricey for me atm
Keep up the excellent work you do!! -
Maybe you have answered this before, but what program do you use to animate?
I like all the progress posts you make. Spryke keeps getting better and better. Keep it up! -
It looks great! Those new screens are very nice. It looks weird and cute at the same time. Reminds me a bit of Tim Burton.
I'm looking forward to seeing more -
I've seen Datswer so you seem to know your way around. I'm not sure about what you're asking help with.
You can store strings in an ini or look into making a text array. You can call for the strings then when, for example, moving into an (invisible) hot spot. -
The pixelart looks really good! And the gameplay looks fun too.
Too bad the project seems to have died.Oops, good to see it is still going. I hope you reach your kickstarter goal!
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Great podcasts! Thanks Danny!
Maybe I missed them but do they have downloadlinks? Right now I had to go through youtubetomp3 to get them offline.
Also, and I know it is nitpicking, could you number the episodes? It's easier to keep track off them that way.Thanks again for the great listen!
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Hahaa... Looks very good! I didn't expect that ending
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Yes I did, but it's a bit counterintiutive when the food you must collect spawns in a place that kills you.
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I played it and it's not a bad game.
It wasnt clear to me that trees are to be avoided because food appears in them too. So when I went for the food I got a game-over.
Don't let a low downloadcount get to you too much. You have made yourself a very good template for any of your future games. -
Marv did help you.
You move left by for example setting your x position to x-2 and x+2 for moving right.
What triggers that action is up to you.For example:
-Mouse is over activeA
-Repeat while leftmousebutton is clicked
** set x position of activeB to x position of activeB - 2No need to multiple bump a topic. People here will help you if they can. Clickteam has one of the most helpfull communities I find.
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Sergey: Bubble Blast has been around for at least 5 years.
This seems like a cute and polished update of that game. I hope the puzzles are different though. I was addicted to that game for half a summer. -
What Xhadoe said +1
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That's a very cool effect!! Very nice
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Nice game! Looks really good too, well done.
I noticed 2 bugs:
- when you click on the current theme in the pop up menu, the music stops
- there is no yes/no option when you exit the game, just the questionCongratz on this release!!
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I believe games like Angry Birds change their graphics in an update, so they wouldn't have all the graphics in the app at once. That's one way to go. Different versions for different seasons.
You can always use the date-time object to check for a certain period and use different graphics accordingly. But I think this will make the app heavier and an extra hassle to code. I'd op for the Angry Birds method.