Im looking for someone who is experienced in using the p3d tool to make a starfox like engine for me.
Posts by TheCrimsonTaco
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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Anyone have an example of a line of objects following the player similar to the yoshi eggs in yoshis island?
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So id like to put video files into my game. Specifically cut scenes.
The only way ive been able to do this is use direct show and place them in the same folder as my game. But that would mean the player can just go through the folders and view all of the video files there?
Is there a better way to do this so that all my video cutscenes are in game file itself and arent just externally lying around? -
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1) You have copied all of the files in the "effects" folder into your Clickteam Fusion install path "/effects" subfolder. Without these files, P3D won't be able to render 3D elements!
Where is my effects sub folder? all i find is in programfiles/fusion developer/ - > no effects folder. where is it commonly on a windows system?
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Thank you so much for taking the time out of your day to show me this. I guess the same goes for events i only want to happen when enemy is on screen too right?
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My enemies make a jump sound when they jump. I only want it to happen when they are in the player window. It happens if they are far away into the level regardless if they are visible on screen. How do i fix this? If i set them to innactive they simply do not appear on screen.
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Hey sumo you alive>? Where you been
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Does anyone know what the thought process is behind which way cpu characters face in mario kart for the snes and super circuit using a mode 7 style?
I built a mario kart engine a while ago and never got this working. wondering if anyone knows how to get the cpu characters to face the correct direction< not so much in programming but just the thought process>
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Gotcha, thanks alot!
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How do i change a name of an alterable value in a group?
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this would make a cool level select. the idea i had won neccisarly work because its too bogged down.
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thank you sumo. nice to hear from you again. how are things?
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any examples? i wouldnt know how to set that up
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I see, yea if anyone has an example of this that would be much appreciated.
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So say u have a set path like a bunch nodes. Like a train track and when you hold down right arrow you go down that train track and when u hold left u go back the other direction. The path is also not straight it would twist and turn at some points.
How would you do this? Can anyone provide an example?