Found it. Got it working, was able to submit, with a pass. Thank you so much!
Posts by Xeeko
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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Where can I find that one? Pressing updates in Fusion says it's the latest update, and in Passport 293.1 is the latest available for download.
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Developer, 2.5. Build R293.1
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I had to update to the newest xCode, now I get the following errors:
Unknown type name "ADBannerView". It's in the cIAdVewController, there's the clickteam copyright info in the top. Do know know how to fix this Fernando?
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I was able to fix it by dowloading the certificate from Please login to see this link.
Unfortunately I had to update xcode, and now I'm getting other errors from deprecated systems. -
This done when you build in XCode, you need signing for test on devices or publish in appstore.
this error may be because teh certificates in this MAC is old and have not being updated.
this happens when you have not used for long time
xcode --> preferences --> accounts --> select the account --> manage certificate --> then click on the "+" icon on the bottom left of the popup window ---> ios development
if this doesn't fix this problem, please check developers apple forums
I've replaced every certificate, tried everything, it just won't work. It's so annoying that the most difficult part of ios development is trying to figure apples stupid certificates.
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Also getting the error: command/usr/bin/codesign failed with exit code 1- code sign error
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I'm trying to update my app, but I just can't get the signing to work. I get the error unable to build chain to self-signed: "Dev Name" (number). The signing is automatically handled, and doesn't give any errors. The AWWDR Certificate is set to always trusted (tried it with default as well).
I've tried everything, how do I get it to accept the signing?
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Hi
I just released Akihabara - Feel the Rhythm Remixed on Steam and Switch (the Steam version being made in Fusion).
The official site is here: Please login to see this link.
Steam page: Please login to see this link.
eShop page: Please login to see this link.
Please login to see this media element.
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Just checking on the update on this? The Steamworks plugin is the only thing standing in the way from the mac epxorter begin useful. I, and probably several other developers here, would love to add a mac version to our games.
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I'm creating a game in which the player can select their own mp3 or wav files as background music. I'm using the explorer object to let the player select file, and everything works great with one exception: I have a string object displaying the name of the selected file, but I can't get it to show only the name of the file, it's displaying the entire search path, regardless of using single selection-file, or single selection-selected file or folder. It still displays the entire search path. Is there a way to get it to show only the name of the selected file?
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heh... Didn't think about Steam.
No Steamworks for mac though:(
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Alright, cool. Any timeframe on that? Anything that could be done to help out?
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What about Steamworks, specifically? I have some games on Steam I would love to upgrade to a mac version as well, but it'd be wrong to exclude achievements for the mac version when windows have it (not to mention the outrage from players).
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Ah, right, forgot about that one!
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I would for the player to be able to open a file explorer to select, for example, an mp3 file to play. Is this possible?
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No, it's not an error.
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Alright, thanks. What's the holdup? Microsoft officially supports UWP on XBone now, don't they?
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Just wondering if there's any progress on getting Live features? So that we can actually publish on XBox One?
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I've released on UWP, and it's not really worth it. For me anyway, someone else might have had success.