here is a quick example
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Posts by arfa
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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I suspect the answer may be simple but... in the meantime:
I have a door opening - animation with direction ->
a timer then change direction to ^
Dang thing just sits on the first frame of the new direction.I have tried as many combinations of frame-force, restore, etc. as I can think of. Doh.!
I can do it changing the sequence - stopped > walking - but can't imagine why it can't be done using direction.
Maybe not. -
I went from 251 > 254 with no obvious problems but I have experienced retro-upgrade problems before.
I previously tried two versions - no go.
Its not that difficult to install new > uninst > reinst old -
Yes, I thought there was something MMFish.
congrats on finishing towers2.
I find that it don't half take a while to do anything half decent. I will have a preview of the freeview.edit - PS - I found to cut/paste a line feed out of notepad works as well.
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Is there a code that sets a line break?
I am used to \n or \r or \n\r - maybe /\n
I have tried these and more.Specifically I am working with the popup extension.
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A very generous reply gastrop0d - thanks.
I will see if I can turn it into a working model.Any chance that you already have one?
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Yes, qualifiers - group.good [and how I wish I could rename them :]
Interesting idea gastrp0d. At first glance it looks like I have to test each object by name. Hmmm. If there are 100 objects (or more) I would need to auto build a list somehow. I will ponder. Thanks.
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Is there some way of getting data on group.* contents? Which objects are in which group?
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Here is an example of three linear move approaches.
Method #2 would be best for timed movement.Please login to see this link.
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Not being that great at art work I find vectors very useful. Any changes are easily made - especially scaling up. Exporting to png with alpha is then a breeze.
I still use quite a few bitmap plugins to 'soften' the hard edge that the clip-art look often gives.
As to MMF... and software of all kinds...
it does what it does. It seems there is commitment from clickteam to develop (ie stay in business) so the program can only get better. Love it. -
I might be wrong but I don't think you do. My understanding is that collisions have to happen on the same layer.
If that is the case you could have an object on layer 1 following an object on layer2
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every 33' Xcharacter = Xcharacter+1 (or 50? which is very jumpy)
or Xcharacter+ValA() then test ValA() so as to stop.
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Anime Studio and Toon Boom are the two main 2D animators. Both not free.
I used to do quite a bit of animation but basically am not that good at drawing. With games the focus is more on the action so simple animation goes a long way. I tend to build my characters in a vector-based program (Xara) Inkscape is free - which give really good control over a few frames. It is then just a matter of exporting as png and setting up in MMF. Building lots of frames without tweening gets you a serious headache.
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Thanks LB.
I have another one - create object(valX) at...I will make some time to try your earlier suggestion. I am pretty slow with 'developmental' issues but... it is on the list. I am also slow exploring the full range of extensions but will have a peek at 'create by name.' thanks.
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Is there a similar shortcut for 'Directions'?
EDIT
I d'loaded your action/hotspot setter sortacore. I took me a while to nut it out but finally got it. Excellent.
Is there any tweak to do directions?
Thank you. -
Sorry if this is not clear.
I have in fact resolved the Parser issue - now seeing that I can switch strings on the fly.
BUT...
the issue remains.
How to insert a variable into an object reference in either a condition or action? I code in PHP and am used to using {$variable} or [$variable]. Can this be done in MMF?In the example above the object is the String Parser. I trying to use an incrementing value to switch to the next object. The principle could apply to any set of objects in numerical series - that needs to be selected specifically - not sequentially or randomly.
I hope this makes more sense.?
thanks
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Whoa LB - you sure do have creative solutions. I will have to play with this one for a bit to actually get clear what you mean
Like...?
obj1 obj2 ojj? - all set as group.friends
val obj1 = valA=1
val obj2 = valA=2
etc.val(group.friends) = 2, then "stuff done to obj2" will happen.
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I was specifically working with StringParser
condition = ObjDirection(Val(listGetAt$( "Parse 2", NUM( "red" ))))
So, I want to toggle "Parse 2"
I have seen something like "Parse "+ValA+",
and have tried any number of permutations along these lines. Doop.I wonder if the above will work for that?
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Is there a way to use an alterable variable to select an object?
I have several objects - obj1 obj2 etc.
Can I set the trigger condition something like:
collision set ValA=2
ValA=2 then move "obj"+ValAValA=3 then obj3 etc.
I hope this makes sense.
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Boost depends on how your movement is set up.
If you have:
repeat press right arrow > Xpos = Xpos+ValA [where eg. A=2]then,
key Shift > ValA = 6
you are going 3x as fastTight turn
again - what movement are you using? -
You didn't include maintileset.png so I saw no real difference.