I fixed by pointing the SDK to the correct location. I couldnt figure out how to delete the post.
Posts by Power2r
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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I have the latest version of Android Studios, and I have installed JDK 11 but I am getting the following error when trying to build the APK in Fusion.
Checking the license for package SDK Patch Applier v4 in C:\Program Files\Android\Android Studio\licenses
Warning: License for package SDK Patch Applier v4 not accepted.
Checking the license for package Android Emulator in C:\Program Files\Android\Android Studio\licenses
Warning: License for package Android Emulator not accepted.
Checking the license for package Android SDK Platform-Tools in C:\Program Files\Android\Android Studio\licenses
Warning: License for package Android SDK Platform-Tools not accepted.
Checking the license for package Android SDK Tools in C:\Program Files\Android\Android Studio\licenses
Warning: License for package Android SDK Tools not accepted.
Checking the license for package Android SDK Build-Tools 30.0.2 in C:\Program Files\Android\Android Studio\licenses
Warning: License for package Android SDK Build-Tools 30.0.2 not accepted.
Checking the license for package Android SDK Platform 34 in C:\Program Files\Android\Android Studio\licenses
Warning: License for package Android SDK Platform 34 not accepted.FAILURE: Build failed with an exception.
* What went wrong:
Could not determine the dependencies of task ':app:processReleaseResources'.
> Failed to install the following Android SDK packages as some licences have not been accepted.
patcher;v4 SDK Patch Applier v4
build-tools;30.0.2 Android SDK Build-Tools 30.0.2
platform-tools Android SDK Platform-Tools
tools Android SDK Tools
emulator Android Emulator
platforms;android-34 Android SDK Platform 34
To build this project, accept the SDK license agreements and install the missing components using the Android Studio SDK Manager.
Alternatively, to transfer the license agreements from one workstation to another, see Please login to see this link.
Using Android SDK: C:\Program Files\Android\Android Studio* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.* Get more help at Please login to see this link.
BUILD FAILED in 1s
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BUILD FAILED
C:\Users\info\AppData\Local\Android\android-sdk\tools\ant\build.xml:538: Unable to resolve project target 'android-27'I have watched the videos, and I have searched the forums, but no matter how much I try. I am getting this error.
Buildfile: C:\Users\info\AppData\Local\Temp\AndC56E.tmp\build.xml
-set-mode-check:
-set-debug-files:
-check-env:
[checkenv] Android SDK Tools Revision 24.4.1
[checkenv] Installed at C:\Users\info\AppData\Local\Android\android-sdk-setup:
[echo] Project Name: RuntimeAndroid
[gettype] Project Type: Application-set-debug-mode:
-debug-obfuscation-check:
-pre-build:
-build-setup:
[getbuildtools] Using latest Build Tools: 27.0.3
[echo] Resolving Build Target for RuntimeAndroid...BUILD FAILED
C:\Users\info\AppData\Local\Android\android-sdk\tools\ant\build.xml:538: Unable to resolve project target 'android-27'Total time: 0 seconds
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Fusion really needs to get iOS and Android working with the latest Facebook SDK. I am willing to some money towards the development of getting this back into Fusion. It probably one of the most important extensions needed for mobile game success.
Also Facebook Audience Network would be awesome to get put it together one time. -
After updating. It seems I am getting some facebook error. Not sure what that is about because I don't have anything facebook related in the game.
-check-env:
[checkenv] Android SDK Tools Revision 24.4.1
[checkenv] Installed at C:\Program Files (x86)\Android\android-sdk-setup:
[echo] Project Name: facebook
[gettype] Project Type: Android Library-build-setup:
[getbuildtools] Using latest Build Tools: 23.0.2
[echo] Resolving Build Target for facebook...BUILD FAILED
C:\Program Files (x86)\Android\android-sdk\tools\ant\build.xml:597: The following error occurred while executing this line:
C:\Program Files (x86)\Android\android-sdk\tools\ant\build.xml:538: Unable to resolve project target 'android-10' -
I am getting the following error when trying to build my game after adding Google Play Game Services. Anyone know what I am doing wrong here or what I need to do.
[dependency] Ordered libraries:
[dependency]
[dependency] ------------------
[dependency] Found 2 versions of google-play-services.jar in the dependency list,
[dependency] but not all the versions are identical (check is based on SHA-1 only at this time).
[dependency] All versions of the libraries must be the same at this time.
[dependency] Versions found are:
[dependency] Path: C:\Users\Slyon Studios\AppData\Local\Temp\And81A3.tmp\google-play-services_lib\libs\google-play-services.jar
[dependency] Length: 3508206
[dependency] SHA-1: 9b73d9aba531aa7ff5dd30e0c972e8ca550b362a
[dependency] Path: C:\Users\SLYONS~1\AppData\Local\Temp\And81A3.tmp\libs\google-play-services.jar
[dependency] Length: 3406972
[dependency] SHA-1: 0f701f6802ba1a1f1fa7ac26d4db0666a89d15a6BUILD FAILED
C:\Program Files (x86)\Android\android-sdk\tools\ant\build.xml:573: Jar mismatch! Fix your dependencies -
Create a counter that has initial value of 1 . Maximum value of 2.
0 = Left Pillar
1 = Middle Pillar
2 = Right Pillar
When counter is = to 1 and player presses right. Then play animation (Jump Right), this will take player to the right pillarWhen counter is = to 2 and player presses left. Then Player animation (Jump Left), this will bring player back to center pillar
etc.
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Sorry guys. It seems that I have just forgot the basics on this one. I forgot to request the IAP at the start of the frame.
Please login to see this picture.
Well I will leave up all of these photos, as it all shows how to do IAP very simple.
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I am not sure what is going on here; however, I have submitted previous games using the exact command lines; however, my newest app was rejected today with the following error.
We discovered one or more bugs in your app when reviewed on iPad running iOS 8.2 and iPhone running iOS 8.2 on both Wi-Fi and cellular networks.
In App Purchase fails to complete. After users tap 'Buy Coins' the app remains unresponsive.Here is how my command lines are setup.
1.
Please login to see this picture.2.
Please login to see this picture.Is there something that I am missing? I haven't been able to test on sandbox mode; however, I have used this code for many projects in the past and it has always worked. It also works properly in the PC build.
Please login to see this attachment.Please login to see this attachment. -
Sounds like you fixed already. However, here is another solution for fixing this.
Please login to see this link. -
I also need these built as well
4. Amazon Ads - I need to be able to display amazon ads
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I am looking for the following extensions, and will be willing to pay to have each one developed.
1. Tap Joy - I need to be able to use TapJoy for both ios and android.
Please login to see this link.2. Google Play Game Services - I need to be able to post to leaderboards, and achievements.
3. Cash Play - I need to be able to use cash play services for Android.
Please login to see this link.Please write me on here or send me an email to Info@slyonstudios.com
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Solid -
After you check off display iAd in the application properties in Fusion, you need to then go to the individual frames that you want to display iAds. And under the iOS options, you will see a check mark for Display iAd. -
Well we are one of the 200 people who paid the $1,337 for the "Developer Elite Special". So we should be receiving early access to the SDK, as well as email to communicate with the developers. So if Clickteam wants to support this platform, we should have all the necessary tools to do the testing.
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Are we going to be getting a extension to be able to do In-App-Purchases inside of Google Play or even Amazon Android App Store?
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In the current build none of my animations loop . Even when its set to loop. Weird thing is it also does the same on my PC build as well ever since i updated. Was working fine before i updated.
Is there anyway i can remove this update without having to re install Fusion over? Because now I can't test my iOS version of game anymore either. As its not looping over there now.
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Sweet. When is the Ios export update going to be released?
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I haven't had success getting my INI files to save either. I haven't tried yet on Beta 12 though. I also been getting a crash when trying to load up the high-scores screen in game.
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So i was able to get it working in our game. Thanks for the help. If you have a apple device and would like a promo code to play our game. Shoot me over a PM and i will provide you with it. So you can download the game. Will be a few days before the update is out for the game though.
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Thanks a lot. I am going to lunch then going to test it on the Iphone 4. Let you know how it works.