Hi Conceptgame,
Thanks for the fast Reply.
- Probably the Dragon-Boss is where you could add some kind of "Mini-Game". Because the Boss does so much damage, it could probably be possible to "dodge" the Dragon-Attack by Pressing the rightButton at the Right Time (for example Up or Down). Another Idea could be that the Boss "summons" some Kind of Magic that hovers in the Air for a few Turns near the Boss before Attacking the Player. If the Player attacks that "hovering Magic" it could explode and do heavy Damage to the Boss. As You can see, i' m a Fan of Surprises, especialy during Boss-Fights.
- World-Encyclopedia is a very nice Idea to further Enhance the Immersion into the World. Another Trick to add Immersion is to add some Kind of Customization to the look and/or Background-Story of the Main-Character.
-Probably i' m just dreaming but a "Mode7" World-Map where the Player can navigate freely to certain Points to start Missions would probably also be Nice because it gives the Illusion of being able to explore the whole Continent. Some Missions could open up only after finishing the other Missions (previous Mainquest- or Sidequest- Mission). Also the Airships would make perfect Vehicles to explore the Continent and floating Islands. Anyway, that' s just me dreaming (like i mentioned before) because i also know that it would almost certainly lead to Issues to implement it at this advanced Stage of Development.
Anyway, i realy wish You big Success with the Finetuning and Finishing of Chapter 2 and 3 of the Game. If i have some more Ideas or find Bugs i will ofcourse inform You in this Thread.
Still looking forward to the Game eagerly and i hope i' ll be able to defeat the Dragon-Boss next Time (i probably also have to practice somewhat more until i' m able to defeat the Dragon).
PS: I send You a PM with my E-Mail-Adress asap so we can have our Swiss-Game-Design-Discussion over E-Mail.
Thanks again for all Your Efforts,
With kind regards,
jahkri