I am not sure how to fix your problem, but your picture sparked some nostalgia of my Klik 'n Play days. Good times!
Posts by Verbage
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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Hey MMF2 community, it's been a while! First year in college is finally winding down, and it's time to buckle-down and finish my app.
My problem is as follows:
As players complete levels in my game, they earn experience points (XP). The game stores the total XP value in an .ini file. I want to be able to take any total XP value, say 9000, and have it loop through the XP requirements for each level, determine the level, and show how much is left until the next level.
For example:
9000 total XP
Level 1 - 100xp
Level 2 - 200xp
Level 3 - 300xp
Level 4 - 400xp
Total - 1000xp required to get to level 4Since the user has 900xp, they would be level 3 with 100xp left til level 4 is reached.
Is this a trial-and-error mathematical/logic problem, or has someone solved this problem already and is willing to share their events?
Any help is appreciated!
-Alan/Verbage
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Number 2 on the AppStore top charts! Very impressive!
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Alright... it seems if I rename the Xcode project file it will work. Is there any way to auto-overwrite the last build?
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Hey community, long time since I've posted a new topic; I've recently rebooted development. I upgraded to Mountain Lion, updated my Xcode to the latest version, and installed the latest iOS exporter build.
However, when I go to build and run the app I get into a problem: the app doesn't update on my iPhone. It still is stuck on the original build and run I put on it, even when I delete it and restart the phone. Another note: the correct app builds fine in the iOS Simulator.
Any help is much appreciated!
Tech notes
Device: iPhone 4S
OS Version: 6.0.1 -
Part of learning how to design iOS games with MMF2 is doing a combination of forum research, trial and error, and luck. Which, in the long run, will help you problem solve without needing any of the previous, because you'll have experience and know your way around. Yes, it's quite an investment--MMF2 Dev and iOS exporter--but once you figure things out, development gets a lot easier.
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The link seems to be broken.
Edit: My bad, missed the second link.
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I created this example file/objects back on iOS 5. If you are on iOS 6 I cannot help you with this, sorry. I am very noobish when it comes to identifying sources of errors.
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I made a Minesweeper app once that could barely handle 400 x 400 frame size (granted, there were a lot of objects). Only real way to know is to make it and test it. If you can accomplish object-based actions with math, while it may be harder to code, it will pay off with lower memory usage.
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Hey lachmandoo, you should remove and rewrite this topic in the general iOS forum, where you might get a faster answer. This subsection is for people creating example files.
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XStar, Andos is right, some hard evidence to the problem (the file) is much more useful than "it freezes". The actions you listed in your app should not freeze anything.
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The built in iOS object.. It's a possible action from an event.
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Vibration ON/OFF for when you die maybe?
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Regardless of video playback, I think the whole UI could benefit from being taller.
This is what sold me:
Please login to see this link.That post also answers the cropping question (as of iOS 6 Beta 4).
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Windows calls it "Pointer Trails", so I might call it "touch trails" or "touch ghosting".
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This may be a stupid question, but how come I can't find a way to center-align a text counter? There's the option for strings...
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I used XJKKT6MJM6P3
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I take this much more seriously than your Wacky Weirdos game (no offense), look forward to it!
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First, I would set up some intervals for when to calculate. That may or not help your scrolling issue. As for iOS, my app handles some minor to intermediate calculations well... It really depends on how active they are.
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I would assume so, IAPs are IAPs, and we clearly aren't hosting receipts on our own servers through MMF2.