Posts by Daidy
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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Je confirme que le problème du saut latéral a été corrigé. Ca marche très bien. Bravo !
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Problème avec l'objet boîte système décor : le texte apparaît en dehors de la boîte. (c'est ok en revanche pour la boîte système active)
Sinon, je n'arrive toujours pas mieux à afficher une google map (post précédent)...
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I don't know if i'm doing something wrong here, but the google map doesn't display at all in this example, either in firefox or chrome.
Please login to see this link. -
Exported under swf, the behavior is correct on my machine, I can press SHIFT and then move left or right.
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Strange. On my machine the behavior is different. Under MMF2, I can move horizontally after pressing Shift.
It's probably not worth wasting time on this, but it's strange i don't have the same behavior as you. -
The mouseclicks work fine with beta 11. Well done !
I still see the problem on the platform engine (mfa above). You can test it here :
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First, don't move. Then tap Ctrl key to jump and while in the air, try to move left or right. It works in MMF but not in Firefox or Chrome on my machine. -
I've tested a platform engine made by Jimjam (no fastloop, no detector).
Normally you can jump and then move right or left, but not in the HTML5 runtime : after jumping you can't move.
Here is the mfa : Please login to see this link. -
Hi,
I'm new in the beta. I've tested some very simple events and it seems that mousclick events don't work.
Tested with Beta 10 and Firefox.Didier
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Tu auras sans doute plus de succès sur le forum français : Please login to see this link.
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A lot of features can be for either game or application developpement. Think about push notification on iOS, sending a mail, connecting to facebook, exporting an image : are these game or application features ?
Furthermore apps are going more and more hybrid : serious games, educational games and all the stuff around gamification...
There is nowadays a huge movement around putting game mechanics in all kinds of applications. And it's going to grow bigger. Clickteam would shoot itself in the foot if they ignore this evolution of video games market.
A lot of future apps will integrate gaming experience, MMF3 shoud be as good for app and game development. -
It looks very good !
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So nobody's curious ?
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Thanks for the good advices and links !
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Newsstand has a dedicate store, which bring more visibility for magazines and newspapers. A newsstand app can manage multiple issues of a magazine, download one issue in the background, push notify the latest issue, offer subscription, has specific icons for each issue...
With its multimedia capabilities, MMF is already a decent tool for magazines creation. The problem is the integration in newsstand.
As I understand the apple newsstand is a sort of folder of magazines apps, with dedicate store.
There is a newsstand kit framework on iOs developer Library : Please login to see this link.
But as I'm not an objective-C code, I don't really understand how it works. Are each issue of a magazine a separate app ? How do you build the app where users can buy issues or subscribe.Is this something that MMF could manage with some extensions ? Is clickteam aware of this possibility or is this at this time out of scope ?
With Newsstand integration, maybe MMF would bring some new users to it, and perhaps even compete with the very pricey Adobe Digital Publishing tools which works with InDesign.
Was just a thought, what do you think about his ? -
Thanks a lot for this, awesome !
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Interesting thread and good advices here. I'm a procrastinator too... I like the idea of getting points for having done some work. There is a good tool for this Please login to see this link. Maybe it could help for the motivation.
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iamjot : is the picture a backdrop or an active ?
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I don't find CrazyCrab so much basic, 50 levels must be quite a lot of work and a lot of time. Probably, launching it with only 15 levels and sell the rest as in-app purchase would have made no differences in the first days. But how to know in advance ?
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CrazyCrab doesn't deserve so few sales. Indeed, it's very discouraging to spend much time on iOs development when there is so much piracy... It seems the same day one app reaches the app store, there is a pirated version somewhere. How could it be ? And it's only 0.99 $
You seem to have well worked on the marketing aspects, and still have few sales, I really don't understand the logic of the app store...