Posts by MrXkill

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.

    I did check that one out earlier, but I have no clue what "Wall Siblings" are. I just don't really know a whole lot about what the surface extension does. I am also not really sure how the examples (for the surface extension) carry over into a fog of war effect.

    Thank you for the reply though!

    Hi,

    I have read probably 20 different threads, downloaded 7 examples, and I still have no clue how to make a Fog of War/Line of Sight engine. I would like to make something similar to this: Please login to see this link.

    I haven't been able to find any tutorials on the subject either, and I have spent a good part of 4-5 hours looking around. I have found many examples, but I just can't make any sense of them.

    Any help is appreciated. :)

    Thanks!

    Hi all,

    I am working on a game that needs to connect to two servers. For a listing of available games (channel listing), the application first connects to the main server (frames 2-4). After a channel is selected, the application has to disconnect and connect to the selected gameserver (frame 5).

    For some reason, the game refuses to connect to the 2nd game server (frame 5). I have also tried replacing the use of global strings in the connect and name set events to no avail. I did notice that if you press F7 and only run the single frame, it will connect fine (while the global strings are replaced in the code). But if you run the full application, that same frame won't connect

    Here is the .MFA, and I will be hosting the game servers all day for testing. It runs in 1080p in a window, but you can always change the resolution to fit your monitor's capabilities.

    Please login to see this link.
    (The file is 1.04Mb, bigger than the attachment limit for .MFA files)

    Thanks!

    Thanks LB! I just have a few more questions:

    First, What should the name be? Should it be the file name I want to check for, or its name and location?

    ie "savegame" or "appdrive$+appdir$+'savegame'"


    Also, should I put the file extension in the name too?

    ie "savegame.ini" (I probably will not use ini files since they are easy to edit, but hypothetically)

    Lastly, how do I do the opposite statement. What if the file does not exist?

    Thanks again,

    MrXkill

    Two more questions:

    1. If one client requested the list, and then another one did in the middle of the loop, would the lacewing server process them separately or would the loop restart and one user end up with duplicates.

    2.
    Short("Lacewing", 0)
    Short("Lacewing", 2)
    String("Lacewing", 4, StackSize("Lacewing") - 4)

    Why are those numbers at the end? All of this binary stuff is new to me.

    BTW Thanks for the help. This has really helped out.

    1. I am using Lacewing Ver. 18 (I believe it's the latest) I am having a server program host the server and the client program connect.
    2. I store user data on my server in an .ini file. If the client application needs any information, it must send a request for it.
    3. I need to take the x and y values out of the channel name, and create a planet in the solar system with those coordinates. I posted another thread asking how to do this, and didn't get it to work.

    Sorry I wasn't very clear on my first post. Hope this helps.

    I have decided to try to make an MMORTS game in lacewing and i came to a small problem. I have a map that needs to be populated with the X and Y coordinates of all of the user's planets. I have it set up so when they create their account, they drag and drop their planet to the location they wish to put it, and then I save the X,Y of the location of the planet.

    To populate the map, I thought the only way would be to create a channel named: (X,Y,Username) for every planet, and then loop through all of the channels and populate the solar system using the x,y of every planet.

    Is there a better way to do this? Or am I stuck with this method because I can't get the string parser to work as I would like.

    Thanks for all of the help!

    It is not Working for some reason. I have my events set up like this (this is a test application to get it to work before I implement it into my real application).

    Start of Frame: *list tokenizer Set Source String to edittext$("edit box")

    Start of Frame (the start of frames are combined) *list tokenizer Add Delimiter ","

    Upon pressing Enter: (counter) Set Counter to val(listgetAt$("string parser",1))

    I would like to be able to write in the edit box, let's say, 1,2,3, and have the second value (2) show up on the counter.

    Thanks for the help so far :)

    I have an application where the user needs to type in a number, but I'm not sure how to do it. If I used the edit box, Multimedia Fusion assumes that it is a string. How can I make it so that the user can only type in a number, and Multimedia fusion with recognise it as a numerical value, not a string?

    Well, I do not know PHP, nor how to use a mysql server. Every time I try the tutorial it never works for me (I always do something wrong). Ever since then, I have used my own way to store users in ini files on a server that I create through lacewing. Is there a way to search the ini file to see if a user has already been created? Thanks.

    I am creating an application where a user can create an account using a client application. It will connect through lacewing to my server, that has an ini file with all of the user info in it. How can I make sure that when the user creates their account that there isn't a user with the same username (saved as a group name)? I also have "Enable Condition 'On Message To Server'" set to Passive.

    Thanks,
    Jack