TextBlitter can make text with a outline.
It's available in the add-on manager.
Posts by Catastrophic
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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Nevermind, it was some other stupid mistake.
It works just fine with both Set Files simply stating the file name when it's set to be put in appdata.Egg, and my face, are in alignment.
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I am attempting to have multiple save 'slots' in my game, as such I have been attempting to set the 'Current File' on an Ini Object to a String.
I have the ini object set to create the ini in the AppData folder and creating/editing the ini file works fine, but I have been unable to load it.How do you point the object to the correct folder using Set File?
It clearly requires more than it does for saving it, for whatever reason. -
I figured it out.
The best bet seems to be using the EasyXML extension, and storing each line of text as a separate element.
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I'm trying to work on an RPG game.
So far it's going quite well, but I am seeing if anyone knows of a good way to keep large portions of text for later extraction.The idea is what every monster in the RPG has text associated with it.
For example an Golem would have the text "A large golem blocks your path! This towering monster is made entirely of animated stone!" then each time he attacks something like "The Golem swings his massive stone fists at you!" or "The stone Golem stomps his rocky feet!", picking from a number of them randomly. These strings would be pulled up to replace commands like "MONSTER_APPEAR" or somesuch.I would like to have quite a large amount of text at certain points, and store it in a medium that allows for fairly easy editing and correction of spelling mistakes (which is something I will no doubt need to do frequently).
The easier it is to add text, the better.Currently I am making each making a 'frame' and loading up a sub app when you counter them, then drawing the strings from there.
This seems inefficient but is the only way I can keep the tons and tons of text organized at all.I'd love to hear other ideas on how to do this in a more manageable fashion I would appreciate hearing any ideas.
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Is there any way to have an active object that displays an image based on the name?
The images would be built-in, and refereed by string instead of integer. -
I found the problem.
Have you seen that episode of South Park where the skiing instructors says "If you french fry when you should have pizza'd, you're going to have a bad time"
Well, I X'd when I should have Y'd, and so I had a bad time.
I'm going to go hang out in my shame cupboard now. -
I'm having difficulty with the Pathfinding Object (Icon of a blue grid with a red arrow in it).
I want to make actives (which was 32x32 Squares) into obstacles that the pathfinding cannot cross. The pathfinding grid size is 4.
I attempted to do "Set Zone [X of Active/4] [Y of Active/4] to [X of Active+32/4] [Y of Active+32/4] to 255" and it works... to some extent.The object will avoid them and walk around the outside of the L-shapped tunnel, but will not go inside the tunnel and will walk over the lowest walls from time to time.
Ive tried a hundred different things, but can't figure out what is wrong with it.
I've heard the Advanced Pathfinding Object is a better one, but I cannot find any examples for it, so I cannot figure it out to any extent.
Been working on this for many many hours and finally gave up, and am asking for help here. Any offered is appreciated.
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For anyone in the future that might want this, I ended up using the List View extension.
The Search function enters the result as click data. Makes some things harder but it works. -
No, I would know how to do that.
The issue is that if I need events to imput the data anywhere there's no point, because all I want it for is to make the values easier for me to edit.
The List Veiw extension seems like it's a possiblity too, and even has a search feature.
I don't understand how to use the search feature though. I can make an event that triggers a search, but no clue how to get the results. -
I'm looking for a way to store data in a spread sheet sort of way.
I need to be able to retreive a value based on the name.
What I mean is, if the player selects "Orange" I want it to look at a list of colours, find "Orange" and then see what integers it has attached and grab one of them.I believe this is called an array, but the issue is that none of the arrays can be edited in the MFF2 editor, and I only need it for static data. Having Events put the data in would be counter productive.
I currently use multiple lists, with the name and values in the same order so I can search for the name to get the line number, and then use the line number to get the value, but this seems inefficient and I was hoping to streamline it.
The "Data Grid Object" seems almost perfect, except I can't seem to search for a value by a name, so it is in fact useless for my needs.
I also want to avoid external files.
What I am trying to do is make a Shop, and set the Buy and Sell price of many items and be able to edit them with ease. With my list method is is very hard to find the right value to change.
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Thanks.
Both require a mail server though, something I don't have access to.
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Is that extension downloaded somewhere or ...?
Because it's not in my folder, but I do have the email extension.
I also have a bunch of other examples, so they installed successfully with the bonus packs. -
I want to find a way to either save a bunch of text as a text file, or directly email it to a set address.
I do not have access to an external server or any idea how to operate one if I did.
can anyone give me some tips?
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Only issue is that I have no idea on how to make one.
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I've seen Global Objects and never got how to utilize it. When checked the object still won't appear on other frames object list and dragging it from elsewhere seemed to not work (they'd still have separate behaviors)
I just not found the Global Events window. That seems like it would do the trick.
What are some limits/road blocks I would run into using this though? -
So that's a no then?
Very unfortunate that it's not a feature of MMF2 from the get-go as it would save a great deal of time and effort for those of us that have too many ideas. -
One of my biggest issues with MMF2 (and TGF way back in the day) is that if you make a base game, add a bunch of levels, and then get an idea for an addition or change you need to go back and edit EVERY SINGLE LEVEL.
Is there a trick to it that I totally missed where you can edit just the base level to change them all or is this something you need to deal with?Its even worse when you find a bug and have to tediously go back and change a bunch of events in a huge amount of levels.
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My home PC does not have an internet connection, and probably won't till the end of the trial.
No way to fix it without updating? The PC I am using to post this is a work PC and won't let me use a USB drive to transfer the update either. -
All of my extensions are missing, even the very basic ones. The 'Insert Object' window is full of empty screen.
The categories are still present but all are empty.It used to work fine, this problem popped up recently.
Anyone know what's going on? I didn't see any other posts about it.