Posts by Dam1an

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.

    Hello, just a message to tell that this issue has been fixed since i've contacted Xbox Game Stack team :)
    Now games made with Fusion works perfectly on Xbox Series consoles.

    My two games on the xbox series & one, a platform called "Gofretor" and "Snake Retro", work very good even at xbox one. There's no stuttering but in order to have a working game you need to reduce game objects a lot and of course optimise your events. Unfortunately, Fusion UWP exporter is very basic and cannot compare with other modern engines. But it's quite good for simple games.

    Notice also that if anyone wishes to develop for UWP you still can! You have to download the vs2017 and follow Fusion UWP's instructions. I've updated my games and still working on a new update these days.

    As this bug is really serious, it would be great to grasp the opportunity to fix all the issues of the ios exporter. As you porbably know, every time someone is opening the project in xcode it has to change almost every setting (eg. ios 6 > 12, fix the majority of "!", remove the old languages) in it. Also, the code written is TOO old :( You have to refresh it. You can check on the left side of the screen all the suggestions in the code that say that "this is not used anymore", "you should replace with that", "this is obsolete" etc. Also, metal engine is not supported. Another thing is inside the Fusion app; lots of objects are missing such as dropdown lists, message boxes, edit boxes, menu bars, views etc. Also, those objects that exist are old and they do not work properly (eg. the list object is creating a grey gap at the bottom). The majority of the ios extensions are missing too! We only have ios object with very limited options. We cannot use the compass, apple maps, safari browser (the webview is not working good), camera(the object is problematic), video & audio player (limited support), no sharing (the extension that is sold separately is too buggy), game center is old and with limited options, no icloud or apple files connection, no imessage support, no phone call support, no calendar support and many more. I really love F5+ but it's time to update it. IOS platform is the best platform for developers due to the fact that people with ios devices pay more than those who use android.

    Exactly the same issue here. "app store connect operation error your app contains non-public API usage". This error suddenly occured yesterday when I tried to upload a new binary to apple appstore connect. A few days ago it worked perfectly. I have no iAds (of course) and I need to upload a new build very soon to fix some bugs with my app "Σήμερα" (simera). Please fix it asap :(

    “Gofretor – A Viking’s Saga” is a retro-stylish 16bit platformer game, exclusively for Microsoft’s Xbox. It was designed as it would run on retro consoles in such a way that you will remember with nostalgia that time. Our hero, Gofretor, lives in a small Viking village and works as a cook in the local tavern. He's not the traditional Viking warrior but when danger emerges and his girlfriend Gofretta is being kidnaped by monsters, Gofretor is willing to grab his axe and go rescue her. In this classic 2D adventure, you will fight many enemies, avoid traps, search for secrets, talk with NPCs and many more! Are you willing to help Gofretor?

    Features
    - 16bit graphics with 5 layers and parallax effects
    - 11 main levels plus 4 secret ones
    - 4 bosses to beat
    - 17 type of enemies
    - Talk to NPCs in order to help you throughout the game
    - 4 weapons (axe, double-axe, fireball, sword)
    - Use a helicopter or a magic machine gun to shoot down enemies!
    - 2 difficulty levels
    - Many secrets (ie. hidden rooms, alternative ending, secret codes)
    - Left-to-right scrolling mechanism
    - Chiptune soundtrack
    - Mini games (ie. rock-paper-scissors, lucky-three)

    Available
    Xbox Series S|X, Xbox One, PC (microsoft store)

    Minimum Requirements
    ΧΒΟΧ: Xbox One (original model)
    PC: Windows 10 (x64) έκδοση 16299.0, DirectX 11, free spee in disk 310ΜΒs, RAM 1GB, gpu 1GB

    Download:
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    Website:
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    I'm also developing a game for xbox the last year. I've already released one called "Snake Retro" on xbox one with UWP exporter and it worked perfectly. But that one wasn't a platformer... The one I'm developing right now is a platformer, I've tested it on xbox one S and it has no fps issues. I've locked the resolution @ 60 fps with v-sync and directx11. BUT the platformers and the uwp fusion exporter do not work as it should be. Notice also that uwp has been dropped out by Microsoft and they won't support it anymore. It's going to be very soon that the uwp games won't be accepted by microsoft. So, from my point of view, I won't stop developing the game, I'll try to released it for xbox (one and sx/ss) and if Microsoft rejects it I will release it on ios. In case the game statters a lot I'll reduce the fps @ 30 per sec.

    ps: I checked your video -nice looking game btw- this stattering maybe it has to do with code optimization and not the uwp exporter; try to reduce the number of code lines, the 3rd party extensions, the string objects and finally use as a resolution 480x270 (that can be perfectly upscaled to 1080p and 4K)

    F3 was supposed to be released two years ago. CT does not provide any new updates on F3 progress. To be really honest, I don't believe that CT will release a Fusion 3 product. In my opinion, they saw the opportunity to be themselves game publishers for ps4/switch games. If that effort succeeds I do not believe that they will release a new tool rather a new dlc for fusion 2.5 or a fusion 3 with fewer features. If they fail with the publishing then they might consider a full feature F3 product release.

    Fernando thank you for your help and merry Christmas to you and the rest of the Clickteam!

    At last! I've managed to run it in Xbox one. My feedback below to share it with the rest of the people here.

    1. The individual components were exactly the same with the ones you mentioned.
    2. I had errors when I tried to deploy/build in exFAT drives. Prefer NTFS ones.
    3. Always add the config file.
    4. Min/Targeted use only 10240!!! Everything else fails.

    It would be great if you could add them in the help file in Fusion.

    Fernando the problem remains and it's a problem with the UWP exporter. I've tried it with different computers, with clean installations of Visual Studio and Fusion. Always the same problem appears! I have the UWP and I've already released an app on windows with it. It's the first that problem appears. I need Clickteam's help because I want to update my Windows app and I cannot. I also added two new screenshots to help you.

    Please login to see this attachment.Please login to see this attachment.

    Yes, of course. Notice that the uwp exporter was working on xbox one until recently, even a clickteam employee sent me an xbox connect object to test last summer in order to release my game on the xbox store. Suddenly it stopped... Can you please help with the specific error? I read the error explanations online but I can't figure out how to fix the problem.