That Space Invaders mfa is fantastic
Posts by rubes
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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Unfortunately, an interesting extension but never had a significant update (update on other platforms)....,
what extension are you referencing?
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Check out the file in this thread
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What is the issue you are experiencing. Perhaps community can help
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It is moving/working. You've used a player controlled movement, when you press an arrow key it moves in that direction. It doesn't stop moving because deceleration is set to zero. If you want it to move automatically you need to use the bouncing ball movement or something similar.
AHA! that's what is happening. Thanks this was driving me nuts. Gotta get back into the F2.5 mindset. Greatly appreciate the explanation and the option to choose if it is not a player
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I just changed the acceleration to 250, same result
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It's been a while since i opened F2.5, and i'm sure i'm missing something super obvious. I have an active, gave it 8 direction movement, set initial direction, speed is set at 50 and Moving at start is checked. If i run this, the active doesn't move. What did i miss?
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Solved:
View>Toolbars>Customize, OPTIONS tab, checkbox for Menus show recently used commands first.
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I was clicking around and know i made the setting change to show only the recently used menu items, but can't for the life of me figure out where that setting is so that i can change back to always show all menu items.
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window life object can be downloaded here:
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you beat me to it, i figured this out after watching and seeing briefly the animation. Oh, it was a post when i had not had a lot of sleep, lol. Thanks NaitorStudios.
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I have an active with a 4 frame animation for pointing up, right, down, left. I have cloned this to have a total of 9 actives. i use a start of frame condition to set 3 of them to point down (frame 3) but all actives are being set to this. What gives? How am i losing scope on this and how do i correct this?
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Awful turn of events but so glad to see a post from you again. Keep on with the comeback and Godspeed
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I'm not sure on the exact movement needed, but when i think of formulas, I think of this article that helped me immensely
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Check out this thread
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Thanks for the heads up. I don't use my Fusion much, and have never used qualifiers, but I'll put in an order for these. I appreciate all that you contribute to the community.
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I am not seeing any issues with the same developer build you are using
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I finally was able to get to the proper screen on where I could edit this. For those who were challenged like me, I have a quick step by step attached.