It is called by the CF before compiling an android project.
Posts by ColdFire
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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I did not check, but it should work based on a system that in fact was actually modified by Google. Now, I've got a lot of work to do so if you like I can give you a free version in exchange for testing the extension. However, I believe that everything is fine because no one has reported the problem yet.
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Maybe just like a point, just draw few points from the position of the mouse in range by random until mouse key is pressed.
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What will be the price of the transition from CF2.5 dev to CF2.5+?
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Now everything is clear for me:) It's a simple set of options. You can even make it in 3d like at Please login to see this link. using Firefly extension. Why didn't you try to do this in excel? However, I can help you if you absolutely need to do this in CF.
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You need to describe it more precisely without using a mental shortcut.
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Maybe I could help, but I do not understand what you want to achieve... This example file just adds some value to score and jump between frames.
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Yes, it isn't clear... So better name is "follow the camera" or "stick to the frame". How an object can follow something that never moves?
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Sorry, but there is only "follow the frame" So... If "on" then it should follow and when it's "off" then not. There is no extra information about it... Now it is work in reverse order. I can give you examples when checked option equal "on" in CF and work in good order but this one when it's "on" is equal disabled. So is this one is good then a lot of options are bad...
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I don't know but you have to be careful like in option "follow the frame" When the option is on the object doesn't follow the frame but when it off then it follows... I reported this but CT don't agree with me for some reason...
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There is also problem with collision mask but I fixed it using own extension and this code:
Codeif ( rhPtr->rhFrame->m_dwColMaskBits != 0 ) { ColMask_Kill (rdPtr->rHo.hoAdRunHeader->rhIdEditWin); if ( rhPtr->rhFrame->m_hdr.leFlags & LEF_TOTALCOLMASK ) ColMask_CreateEx (rdPtr->rHo.hoAdRunHeader->rhIdEditWin, -COLMASK_XMARGIN, -COLMASK_YMARGIN, (rhPtr->rhFrame->m_hdr.leWidth+COLMASK_XMARGIN), (rhPtr->rhFrame->m_hdr.leHeight+COLMASK_YMARGIN), rhPtr->rhFrame->m_dwColMaskBits); else ColMask_Create (rdPtr->rHo.hoAdRunHeader->rhIdEditWin, COLMASK_XMARGIN, COLMASK_YMARGIN, rhPtr->rhFrame->m_dwColMaskBits); }
@edit:
Full fix:Code
Display Moreint newWidth = myWidth; int newHeight = myHeight; // Set new width/height int nOldWidth = rhPtr->rhFrame->m_hdr.leWidth; rhPtr->rhFrame->m_hdr.leWidth = newWidth; int nOldHeight = rhPtr->rhFrame->m_hdr.leHeight; rhPtr->rhFrame->m_hdr.leHeight = newHeight; // Set virtual width if ( nOldWidth == rhPtr->rhFrame->m_leVirtualRect.right ) { rhPtr->rhFrame->m_leVirtualRect.right = rhPtr->rhLevelSx = newWidth; rhPtr->rh3.rh3XMaximumKill=rhPtr->rhLevelSx+GAME_XBORDER; } // Set virtual height if ( nOldHeight == rhPtr->rhFrame->m_leVirtualRect.bottom ) { rhPtr->rhFrame->m_leVirtualRect.bottom = rhPtr->rhLevelSy = newHeight; rhPtr->rh3.rh3YMaximumKill=rhPtr->rhLevelSy+GAME_YBORDER; } if ( rhPtr->rhFrame->m_dwColMaskBits != 0 ) { ColMask_Kill (rdPtr->rHo.hoAdRunHeader->rhIdEditWin); if ( rhPtr->rhFrame->m_hdr.leFlags & LEF_TOTALCOLMASK ) ColMask_CreateEx (rdPtr->rHo.hoAdRunHeader->rhIdEditWin, -COLMASK_XMARGIN, -COLMASK_YMARGIN, (rhPtr->rhFrame->m_hdr.leWidth+COLMASK_XMARGIN), (rhPtr->rhFrame->m_hdr.leHeight+COLMASK_YMARGIN), rhPtr->rhFrame->m_dwColMaskBits); else ColMask_Create (rdPtr->rHo.hoAdRunHeader->rhIdEditWin, COLMASK_XMARGIN, COLMASK_YMARGIN, rhPtr->rhFrame->m_dwColMaskBits);
Please fix it I don't want to include my own extension to each example that I do
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Hey Clickteam, the BugTracker is off so I going to write it here... I reported that bug, a few years ago but you don't fix it yet. You should look at the code where u create virtual width/height because it doesn't work properly.... Now, Collins and scrolling in sub app don't work well so please fix it.
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@Please login to see this link. , we appreciate the desire to help. In fact worry not, the Patreon testers are doing a great job providing great bug hunting and input. So no worries we will get by even if you can't jump in.
I hope so:) If ASD is in the team then you do not have to worry. -
I found it! The problem was in the rsdk header files... You had to use others headers to compile if it works for you. By the way, there is an option to contact you?
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I'd love to help, but I'm not going to join as patreon so maybe another time
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We can't indicate where you made mistake without access to your code or an example.
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It's also not my code it is default rSdk template... It worked before but not now...
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