Caesar, could you please post an example file of the cars AI? That would be great!
Posts by loglady
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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nivram, could you elaborate a bit more?
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Thanks for sharing this!
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ColdFire, judging by the pictures, I think you have a similar problem that I had using the Ultimate Fullscreen object. I thought that the problem was only occuring using the UF object but it lasted only until I made a image with some "screen marks" to detect if the image borders where matching the screen border.
I talked to UltimateWalrus (object creator) and he worked on a fix for it. He will try to update the Ultimate Fullscreen object as soon as possible but right now this fix will do the job.
Object, code and fix: all credits goes to Ultimate Walrus! (many thanks!)
Window Control object by Clickteam.I hope this can help you and others that may have a similar problem.
P.S. Just to don't put shame on others... Yeah, I did the silly config screen image...
Please login to see this attachment.
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I got to download it without problems. Maybe if you try to download using "Save as", if you already didn't...
Seele, impressive example like always. Thanks for sharing!
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"While this will depress some people who have been building an endless project thru the years (...)"
Jeff: you are the guy!!!
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I think that they are the same example. I got to download both yesterday. Maybe nivram pulled off the second example for this reason.
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Gotta take a good look at it. Many thanks, nivram!
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I couldn't view the .pdf linked on the first post. Would you upload it again or share another link?
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nivram, is it here? (Please login to see this link.)
Could not find any on "R" -
I'm having this very same problem right now...
One of the animations only play the first frame (0) the first time it's fired. nivram solution is not good for me because it's very noticiable when the first frame is played and when not. To make things worst, if you play another animation and then play the bugged animation, it will play correctly again but just once and then bug again until you play another animation. I have 4 other animations on the same active and only one have this problem... -
Well, anyway...
I think that would be good to have vertex color to add more "life" to textures. I know that you can't play games that have blood but would be good to take a look at Quake. Sure that not to follow their vertex color / lightmap solution (today it would be a waste of time to tile the lightmap).
Everything that I'm saying are suggestions not demands so take your time and keep up the good work.
Cheers!
nivram:
Yay!!! -
I know that you didn't said that this engine WILL load external meshes of a/any given format. But as it will render 3D primitives and you said that want to implement textures and lightning I tought that vertex color would be easier to implement (based on nothing, I must say) than lightning (unless I'm mistakin lightning = light in the scene and lightning = electric discharges that happens when raining). I know that vertex color is cheaper than lightining and as you said that you want to implement textures, vertex color (don't mistaken with rgb coloring on primitives) would be very helpful to add some life to the textures cheaply and run on low-end mobile devices.
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Vertex color / Weight vertex:
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Keep in mind that I'm asking it based that this engine will import/load 3D meshes (.obj format).
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Do you plan to implement vertex color?
About the documentation, please do!
Here you can take a look on a flash version of Doom 1 (better than install using DosBox or the openGL version):
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Thanks for sharing!
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Gracillis V is not really what I'm looking for...
I'm not looking for "bullet hell" like bullet patterns, too.
Well, thanks anyway!