You can use small active objects positioned on the player for this.
Marv
would be nice if there is an example of that, but would be a lot better if more actions spots could be inserted, rather than a hacky workaround.
Don't have an account yet? Then register once and completely free of charge and use our wide range of topics, features and great options. As a registered member on our site, you can use all functions to actively participate in community life. Write posts, open topics, upload your pictures, put your videos online, talk to other members and help us to constantly improve our project and grow together! So, what are you waiting for? Become a part of us today!
Login or registerTo get support for a technical issue such as installing the software, to query a purchase that you've made/would like to make, or anything other than using our software, please visit our Customer Service Desk:
Open a TicketYou can use small active objects positioned on the player for this.
Marv
would be nice if there is an example of that, but would be a lot better if more actions spots could be inserted, rather than a hacky workaround.
I'm sure people have made this suggestion before but how cool and convenient would it be to be able to drag all your object within a folder into a frame by just dragging the folder into the frame!!! Would be convenient for objects made of different actives.
Please login to see this attachment.
That sounds like a nice idea and can speed up things even quicker when rapid protype
good job with the update, fantastic indeed! one thing I noticed while having two different projects opened and multiple windows, while scrolling in frame editor both active and inactive frame editor windows scrolled at the same time! is there anyway to add a line at the end of each event in the event list editor? can be a bit confusing. thanks.
sorry to hear that, did you try the discord, there is a firefly channel on there.
You should always look at the scope of a work and make an agreement based on that only. Anything extra you would have to renegotiate.
Looks interesting, I'm personally looking toward the firefly parts.
Try this Please login to see this link.
This is no longer supported and has bugs. In order to get the final version you have to go to the devs patreon.
Sounds very interesting!
I just right click and copy link. Then pasted into new tab and it worked. Weird.
Its one of the issues people keep running into when using fusion. Scope scope scope. Countless tutorials and example files to explain but but still difficult to grasp. Tip when designing F3, make it more intuitive lol
Why would the speed double up with diagonal movement? Are you using a fast loop?
Have you tried activating an event using qualifiers when an animation plays? Its been a while since I tried it but it would just affect all objects using the same qualifiers. Maybe its been fixed?
Using overlapping with qualifiers always gave me issues. Wish is wasnt like so.
That's weird Firefly usually runs fine. Is there anything running in the background? Hopefully no virus
Post your computer specs
They have not added it. I remember yves mentioning that it's totally possible to add but I don't believe they had the time. There are work arounds and extensions that can do this on PC.
[MENTION=32778]garrett_tube[/MENTION] I agree with you. When I first experimented with Firefly I thought the objects were going to have the same conditions and actions like regular actives but it does not. So it's actually missing a lot of functional options and there is little documention for it. I was having a hard time just trying to figure out how to set a transparency or even rotate/ shake an object by it's coordinate. I was really hoping for a better transition. Maybe that will change.
i should have added i only have stand alone. edit: okay found it.
There should be a way for automatic updates or notifications
thanks for answering about the android/iOS /html5 question. The fact you added two players makes it even more interesting, if i wanted to add up to 4 players would that be compatible with the engine? How are bosses handled here? do they have the same AI like the regular enemies?
Almightyzentaco (Fusion 2.5 Tutorials)
Captain Quail (Firefly Tutorials)