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I've received a message for all my games that use Google Play Games:
Quote
Migrate from Google Sign-in APIs to Credential Manager
You're utilizing legacy Google Sign-in APIs, which are deprecated and planned to be removed in 2025. For details on migrating to Sign in with Google via Credential Manager, read our migration guide.
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Is this planned to be updated soon? They say it willbe removed in 2025 but without any date... i hope it will not stop to function on 01/01/2025.
Pressing START button on a GamePad makes any Fusion made app to pause... And this doesn't happen in other games. Do you know how to disable this behavior?
I would like to add a button to allow players to copy their password (for private games, clan to join, etc...) into the clipboard to easely share it with their friends, but i don't know how or if it is possible.
I have the gamesir x2 pro and I can confirm that it doesn't work with AndroidTV Controller and even Android object doesn't detect it. By the way, I tested this controller with a few games I have on my phone and some of them doesn't work with this gamepad (like Call of duty).
Anyway, the only solution I found was to switch to SDL object (made by Phi, available on his patreon). This extension works with all the controllers I have (Gamesir, Xbox gamepad, etc.), is cross plateform (so I have the same code for windows and Android) and allows to use every buttons of the controller (AndroidTV Controller doesn't detect triggers)
The only thing that doesn't seem to work with SDL object is to make my xbox controler vibrate on Android... (but ot works on Windows)
I've switched to SDL but i have some issues like the navigation bar and Status bar always visible on Android... How did you solved this issue?
Does anybody tested an android gamepad called "GameSir X2S Bluetooth"? (cf: Please login to see this link.) I got an user complaining about his gamepad not working with my game.
I use the Android Object to detect if a gamepad is connected:
Code
+ Android object : Is a controller with gamepad connected?
OR
+ Android object : Is a controller with joystick connected?
OR
+ Android object : Is a controller with DPAD connected?
Then once detected, i use the AndroidTV Controller object to manage inputs.
How to know if it's the Android object or the AndroidTV Controller object that doesn't support the gamepad? Is it possible to support more gamepads?
This is the stupidest thing I might have ever heard, if it works who cares There are many times where i just want to use an alterable value without thinking about a name cause i only end up using A and B anyway
I think you did not understand what he means. It's absolutely NOT stupid. Ex. You want to know what Alterable Value isn't in use, and as you did not declare any of them, all Alt values from A to Z are shown in the event editor and you can't retrieve wich one is used or not. If we had to "activate" them (press the ADD button in the properties object like for the AA and more values) you would exactly know what are the values used.
yeah, of course you can rename them but I think it would be best for Fusion to act as if they do not exist! You have to declare them!! You should be made to name them!!
I tried to publish an update on a game that target android 14 and use Google IN-APP object, and i got this error message: This app targets Android 14 or above, and your current Play Billing Library version doesn't support Android 14. To target the latest Android version, please update your PBL version to either 5.2.1, or 6.0.1 and above.
What i find strange is that i published an updates using Target Android 14 with In-App object on 7 days ago, before to install this fix, with no error message. So i don't know if it's because of this fix or that google just changed its rules.
I just updated a small game and i don't have any issue. It seems to have removed the warning.
I don't know if it makes a difference but i target API 13.0 while Janette4 is targeting API 14.0, everything else is the same (Build API 34 and Minimun Android 5.0). I'm going to test another game where it targets API 14.0 and uses a lot of extensions.
Yes, i'm really happy to be able to port my games to iOS easely. But the fact that you need to buy a MacBook to be able to publish to the AppStore can be a problem for some. Especially now that they're asking us to replace our Intel MacBook by a M1/M2/M3 MacBook to be able to continue to publish on the AppStore...
There is still no gamepad support so i don't believe there is any keyboard support (but i might be wrong). The activity on the iOS forum is really low...
Hi Dobermann, thanks for letting me know. I checked out reading this post on Mac, Windows, iPad & iPhone using a variety of different browsers and I don't have the white background with light grey text that you're seeing. The new forum layout is always in dark mode for me, even if I change the OS to light mode I see all the posts including mine in white text on a dark grey background.
What device do you read the forum on - and which browser do you use?
I'll put a screen shot of my post so you can see it how I see it.
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Your new post use the right colors, but your first one is still in light grey on white background, no matter the navigator (tested with Edge and Firefox).
PS: I use light mode but you're the only user were i get this kind of issue.