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Additional info: My monitor resolution is 2560x1440. The issue doesn't happen if I set the desktop resolution to 1920x1080, but it returns when I set it back to 2560x1440.
I use a Ultra Wide monitor (3440*1440, 100%) and i don't see any issue, i tested windowed and full screen. I also tested on my Surface Laptop Studio (2400*1600, 150%) and no issue.
Seems to be your installation or system that have a problem.
When you build an EXE, does it have the same issue on your system?
Hello! I'm writing on behalf of my friend feryk, who cannot get his profile activated on the forum.
Feryk struggles with multiple games, which Google constantly rejects with message: "We detected user data transmitted off device that you have not disclosed in your app’s Data safety form as user data collected."
- Applications does not collect or share any data - Applications don't use any inApp objects or payment methods, nor GPG objects. - feryk tried this with multiple versions of ctf, including last versio update (androidinapp295update)
- This issue is even with newly created games.
Could be there any other plugin, that causes this? Is there any info about the rejected games I should share here?
There is a form to fill in the Google Console to say you don't collect data. This is what you are missing i believe. With the changes they made to the Google Console, i have no idea where to find this tab... Isn't there any warning message at top when you try to publish an app saying you need to fill a form or something like that?
Yes you can, i work on small resolution that are upscalled at pixel perfect. You must use a resolution that can be easely resized, for example 640*360, then in android settings you must choose "fit inside and adjust window size" and "smooth resizing" must be off. Of course, you will need to make your game frame larger than 640*360 and keep that in mind when creating your game. Device that have different screen ratio will see more of your frame.
Do anybody else has those crash reports in their Android Vitals? I have only one game that suffer from those crash reports, and it's the only one that uses "include another frame" function for levels. So i was wondering if it was related to this.
I tried many changes and i'm unable to get rid of thoses crash reports (and i have never experienced any myself).
I think you can't do anything, Google changed something and now music is automatically paused. Maybe we need some new extension to allow music playback. Have you tried to remove any sample from your app so there is no sounds at all? I remember that something like that in the past allowed to play music but i don't remember if it was on iOS or Android.
I think that you need to get an update versions of those extensions to get them to work. The download page of paid extensions seems to be available again and updates are normally available here: Please login to see this link.
I've received a message for all my games that use Google Play Games:
Quote
Migrate from Google Sign-in APIs to Credential Manager
You're utilizing legacy Google Sign-in APIs, which are deprecated and planned to be removed in 2025. For details on migrating to Sign in with Google via Credential Manager, read our migration guide.
Please login to see this link.
Is this planned to be updated soon? They say it willbe removed in 2025 but without any date... i hope it will not stop to function on 01/01/2025.
Pressing START button on a GamePad makes any Fusion made app to pause... And this doesn't happen in other games. Do you know how to disable this behavior?
I would like to add a button to allow players to copy their password (for private games, clan to join, etc...) into the clipboard to easely share it with their friends, but i don't know how or if it is possible.
I have the gamesir x2 pro and I can confirm that it doesn't work with AndroidTV Controller and even Android object doesn't detect it. By the way, I tested this controller with a few games I have on my phone and some of them doesn't work with this gamepad (like Call of duty).
Anyway, the only solution I found was to switch to SDL object (made by Phi, available on his patreon). This extension works with all the controllers I have (Gamesir, Xbox gamepad, etc.), is cross plateform (so I have the same code for windows and Android) and allows to use every buttons of the controller (AndroidTV Controller doesn't detect triggers)
The only thing that doesn't seem to work with SDL object is to make my xbox controler vibrate on Android... (but ot works on Windows)
I've switched to SDL but i have some issues like the navigation bar and Status bar always visible on Android... How did you solved this issue?
Does anybody tested an android gamepad called "GameSir X2S Bluetooth"? (cf: Please login to see this link.) I got an user complaining about his gamepad not working with my game.
I use the Android Object to detect if a gamepad is connected:
Code
+ Android object : Is a controller with gamepad connected?
OR
+ Android object : Is a controller with joystick connected?
OR
+ Android object : Is a controller with DPAD connected?
Then once detected, i use the AndroidTV Controller object to manage inputs.
How to know if it's the Android object or the AndroidTV Controller object that doesn't support the gamepad? Is it possible to support more gamepads?
This is the stupidest thing I might have ever heard, if it works who cares There are many times where i just want to use an alterable value without thinking about a name cause i only end up using A and B anyway
I think you did not understand what he means. It's absolutely NOT stupid. Ex. You want to know what Alterable Value isn't in use, and as you did not declare any of them, all Alt values from A to Z are shown in the event editor and you can't retrieve wich one is used or not. If we had to "activate" them (press the ADD button in the properties object like for the AA and more values) you would exactly know what are the values used.
yeah, of course you can rename them but I think it would be best for Fusion to act as if they do not exist! You have to declare them!! You should be made to name them!!