Posts by Atrox

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Clickteam.

    Hey, I wanna build a turn-based multiplayer game for iPhone in which player 1 can send player 2 an invitation (push notification ---> 'Player 1 sent you an invitation') and if player 2 opens the app he can decide whether he wants to accept or not.

    After player 2 has finished the first round the app will sent data to a server(?) and player 1 receives the data via push notification (---> 'Player 2 has played. Now it's your turn!').

    So my question is: How can I do such turn-based game? I have read about

    manwich
    May 31, 2013 at 7:45 PM

    but I can't image how push notification will work...

    Thanks,
    Atrox

    Thanks to both of you, I have already finished my project without the ability to make a call or having the tooltip in top of all elements.

    Quote from Tim


    Hey,
    Not sure about the first one but I can help you for the second one.
    To place a call open a url like this:
    Code:

    Code
    tel:12345678


    Obviously replacing 12345678 with the phone number you wish to call

    Good luck


    'Cause I've no iPhone (only iPod Touch 4th Gen.) I cannot test your possible solution, Tim - but it sounds good 'cause in objective c the code looks similar.

    Okay now I had a try and it doesn't work properly. It saves the value of the editbox, BUT: I want to save different values in different files but it's all the same value. I think it has already worked before but Windows cleares the edit box when no file could be loaded and iOS keeps the value in the edit box if the file doesn't exist. I hope you understand - my english isn't the best :D
    Conclusion: I have to clear my editbox manualyy before loading the text file 'cause when loading fails the text wouldn't be saved once again :)

    Hey there,

    1st QUESTION:
    I have a tooltip saved as a graphic (.PNG) and want it to stay in front of all objects/elements on the screen. Unfortunately the iOS Multiple Line Editbox always gets in front of my tooltip - is there any solution how to fix this or any workaround?

    2nd QUESTION:
    How can a user of my app make a call to another person which telephone number is displayed on the screen? Is there any extension or how would I edit my XCode-Project to handle that?

    Thanks for your help :D

    Yea same for me... although thread has been opened some time ago I want to share a solution which isn't perfect but for me it helped:
    After building your XCode-Project go into XCode and open the file "cRuniOSSingleEdit.m". Then search for "textField.font" and replace the line with this one: "textField.font = [UIFont systemFontOfSize:12.0f];". This property will take effect for all text fields in your application, so it's not the best solution, but it's the best for me. Hope this will help anyone who has the same problem :)

    //EDIT: Sorry!! I haven't recognized the category the thread was posted into... My solution is for iOS-Exporter only

    What about rendering an animation of one 360 degree circle in white color. So if you want to display a red pie you could make use of the ink effects and stop the animation when the number of percentage is reached... Know what I mean? :) You will only have one big circle with animation

    Oww okay, then I have to play around with the settings and have to rearrange the HUD within my code instead of rearranging in frame editor. I agree that it is much easier for making a game for various screen sizes but for some apps which only will support 2 different sizes it would be better to clone. However you helped me a lot :D

    Thanks for your answer, happygreenfrog!

    'Cause it's no game I've planned but a business app it would be easier for me to clone the application to rearrange the elements inside the frames (and to replace the graphics for the other screen-size). So that would be possible? It would automatically recognize that it has to load the screen size for iPad Mini instead of iPhone 5 when displaying on iPad Mini?

    Hey there,

    I know that it's possible to create iOS application for iPad and iPod/iPhone or Universal. If I want to create an application for both iPhone 5 and iPad Mini, do I have to set my device support to "Universal" and set the screen size to 640x1136px (iPhone 5)? Then I have to clone my project and set the screen size to 768x1024px for iPad mini support, right?

    Thanks in advance for any answers :)

    Hey StingRay,
    i haven´t found something that you were looking for (with the GET object) cause i don´t know anything about facebook and its interface...
    But maybe this link will be helpful for you: Please login to see this link.
    But this would require manual coding in objective-C and on the weekend i will search again cause i had not enough time in the past to search for something that I have not been confronted with before.
    (Hope you understand what i am trying to say, my english isn´t the best ;) )

    Sorry i made two little mistakes... i forgot ";" in two lines
    The code below should work now.

    The request should be as the following to get "online" back: "Please login to see this link."

    Hey JosephFTaylor,
    I have adapted your PHP code so you only have to replace some variables as you can read in my comments within the code... I hope that I made no mistakes cause I haven´t tested it yet :)