The tutorials helped. Thank you! This game is way more involved then one thinks. A lot going on..
Posts by KLiK-iT
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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I have Fusion Developer 2.5+ and also the DLC extension, perhaps is this causing the compatibility issue ?
I updated and was able to open your file! Thank you very much for the example. Going to take me time to understand it. Its perfect though. How would i have the player move with the platforms if i set them to moving?
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Here you are, a simple example of what I suggested you above.
Study it, and try to implement the missing functionality, for example, moving platforms and the like.
I hope you get a bit the grasp of it. I've commented the code so to help you recognize the important steps.
Use up-arrow to jump up, and down-arrow to jump down.
Have fun,
SergioThank you very much, but wont load. it says it was done with a newer version. I'm up to date with Build 295.10 Fusion Developer. What can i do to open your file.
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i made this already - it was 20 years ago.. its on Kliktopia if you search...
since i am pretty sure i remade it on the A2600 compilation (more accurate) - id have to check it later.
my advice if you want to try anything like this.. is to just take 1 mechanic, and try to get that working... eg; get the levels/ice flows working.
then think about how to impliment the movement engine.
look at the game want to try; in this case; it has 3 distinct moving platforms, and 1 top level - the idea is to jump so your next task is to make a character jump, but also make him move up or down the screen during that jump. the jumps are set distances between.
when you are on one of the platforms, you need to move with it. the game is a lot more involved than it looks, with the enemies, and building the igloo. (and dont forget the bear)
I fonnd it and wow, nice job on it. I dont even know where to start. Like i said i just dont have the experience
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Well, no, I'll not write the game for you, but I can give you some advice - as wrote above.
As said, follow this steps:
- study and learn the platform movement. There are also tutorials about.
- make a platform game with, say, 4 platforms - for now just static - all stapled in vertical fashion.
- try to implement the behaviour I wrote above:
--- when you press the jump down key, let the actual platform act as a simple background, so that the player can land on the next platform below.
--- when you press the jump up key, let the above platform act as a background, until the player starts to reverse its movement ( at first it jumps up, then falls down ). When the player falls, activate the platform on which he should land.
At the end of this task, you will be a platform-game expert !
Give it a try. Challenge yourself. A strong satisfaction feeling is waiting for you
Take care,
Sergio
Thank you for your time. I'll try !!
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Seems a variant of "Frogger" to me. It uses however a "pseudo" isometric view - well, sort of, it' s a graphic gimmick, the white sprites moving on the river are designed with an iso perspective, in order to give that effect.
I'm tempted to say, that you could achieve the same mechanic with a smart use of the native platform movement in Fusion.
You should however, by jumping down, "ignore" the platform where the player has jumped from, so that it can reach the platform below. By jumping up, you should ignore the target platform during the up movement, and treat it as normal platform when the player "falls" on it.
I hope it helps.. Try to implement this behaviour using the platform movement. Perhaps it is easyer than you think..
Thank you, but I'm totally lost. Can you make an example? Thank you
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Would someone help please. I don't have enough experience to code this. i tried and failed. Looking to know how this movement it done! I can't figure out how they did this game. Its an old Atari 2600 game called frost bite. Like a little help to get started please. Any help would be great, thank you.
Please login to see this link.
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space invaders mfa.
Please login to see this link.
Wow, thank you so much!! Im going to study this!!
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Ok thank you
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At first, use only one sprite, position it top left, and then move it every, say, 0.7 seconds.
When the sprite reaches the right edge of the frame, move it down, and revert the horizontal speed.
And so on.
You can use a timer, or use the Move It extension.
Try these steps first.
Tried this already and it doesn’t work with more than one sprite going across the frame. It looks simple but the original game to me is complicated more than we think
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Does anyone have an example but not using the built in movement
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Does anyone have a good mfa of space invaders that they would share?. I tried the built in movement but its not good at all. I cant figure it out. Im looking for a good one thats like the original. Id like to learn how its done the right way. Or can someone make an example please.!!
Thank you
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Yes I can open the mfa
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I found this
" Why so many versions of Ini++? " Please login to see this link.
I think you can take the version you have, make a copy and rename it to ini++.mfx
it worked like a charm!! Thank you very much.
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Go to the extensions folder and see if the extensions are there
Please login to see this attachment.
Are you able to open the mfa? i see the INI++ 15 but not the other. I don't even see it to download it. Can you upload the
INI++.mfx here please -
There are 2 INI++ extensions make sure you download both
Please login to see this attachment.
Thats just it, i did download both. Still says its missing.
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I downloaded an example of a invaders and it wont load. I downloaded the extensions needed, but it keeps saying INI++.mfx needs to be installed. Im up to date and i installed the INI ++
Am I missing something? here is the mfa.
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Thank you very much, It worked like a charm!!
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How do I code one ups every 5 . I want to create a one up for the player an use either a counter or value, but every multiple of 5. I don't want to say counter = 5 give a one up, counter = 10 give a one up and so on,.on a bunch of lines. Is there a simpler way using an expression on one line? If so can you write it out please. I'm stumped and its been awhile.
Thank you!
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I made a game and want to upload it to the app store. Is there a step-by-step guide or can someone explain in detail of how I go about it please. Thank you
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Got it sorted by reinstalling!! Thank you