Posts by colpolstudios

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.

    I have downloaded the free version but what is the limits on the number of events. It did come up but so quickly i now forget what the free version specs are sorry :(

    Could someone please provide the information on number of objects and event lines that can be used within the free version many thanks.

    Hi, could someone please post an example of how to correctly use the for each object to parent a line of sight.

    I am using the Widget simple LOS

    To be honest I am quite annoyed, as a mmf user with both mmf standard and pro and swf exporters, I find it annoying that so much time and effort goes into providing examples for the new version.

    It was us the users of these so called OLD products that provided the company with a loyal fan base.

    Form me mmf standard and pro versions was money well spent, don`t forget about us.

    If some one would be kind enough to post an example Thankyou!

    Hi, here you may find a link to a work in progress for some basic AI: Please login to see this link.

    My issue is the enemy will move through the walls.

    I combined some elements into this AI, using information from this thread: Please login to see this link. and the Last-Known-Pursuit (LKP)

    The principle behind LKP is that enemies remember where they saw you last. They store your X and Y location in a couple of alterable values that we'll call LK-X Player and LK-Y Player.

    Only made possible with the help of nivram node example: Please login to see this link.. "Node Example"

    And with thanks to Gerald for the simple LOS widget used within the project.

    Arrow keys are used to move the player.

    I have limited experience in using fast loops or the for each object and request help in regard to improving on my efforts.

    Thank you for your time

    colpolstudios

    The information was used to create this version of Incognito 2.5D: Please login to see this link.

    collect the books without being hit by the red sensors.

    There is one other version of Incognito but uses unity and my submission to the unity asset store.

    My work on the forum post how to create a 2.5D engine could only take me part of the way and am still trying to find a better answer.

    Was there ever any more development of the use of the Iso object and movement in eight directions?

    Possibly someone knows of an example I could take a look at?

    I am also a keen blender modeller and my work can be seen on my face book page: Please login to see this link.

    Hi I have released the 2d and iso setup for Daz studios for free!!

    Description: The 2D and Iso setup for Daz Studios can be downloaded as .Zip file from this link:

    Please login to see this link.

    The 2D and Iso setup is a Daz studios scene_subset, once loaded into Daz Studios this scene subset gives you eight new cameras and lighting.

    With the new cameras and lighting you can easily render either in 2.5d “Iso” or 2D that allow creating, full eight direction animation sequences.

    This is ideal for characters and environments used in games.

    Traditionally an animated ani-block or .bvh walk cycle is 30 frames of animation by employing the techniques within the included fifteen pages PDF the frames are effectively halved.

    Primary focus of the PDF file and the Daz studio scene is to empower games designers in the development of creating characters for use for there own specific requirements in Games.

    2D and Iso setup for Daz Studios 4

    Description:

    You want to easily render any chosen 3d character model or object and its animations.

    This is ideal for characters and environments used in games.

    Naturally Daz originals and poser content can be used.

    Daz Studio is now a resource in your 2d gaming software, employing new innovative techniques that can reduce the number of frames used.

    Traditionally an animated ani-block or .bvh walk cycle is 30 frames of animation by employing the techniques within the included PDF the frames are effectively halved.

    Unique new cameras that allow creating, full eight direction animation sequences in 2D or 2.5D views.

    Primary focus of the PDF file and the Daz studio scene is to empower games designers in the development of creating characters for use for there own specific requirements in Games.


    Please login to see this link.

    With happygreenforgs improved version change the following.

    Attack line 31: User clicks with left button on "Cracked Barrel"
    Z order control is overlapping "Cracked Barrel"

    Now you can hit the barrel :)

    Plus you can still jump over the barrel :)

    I must say your improved example with the use of the layer object is very much the "IMPROVED VERSION"

    The players new shadow is a bit annoying as it makes the players feet seem like they are blinking.

    Sorry to say I do not know how to fix the infi-Jump.

    Thank you for your time and help

    To add Z coordinates, you are going to have to use an alterable value to store the Z coordinates. However, to make things simpler, you can also have an object that already determine the X and Y coordinates for you (to display the Z coordinates, simply subtract the Z from the Y coordinates (using the second object to determine what the Y coordinates is)). If you don't quite understand, I might be able to make some sort of example sometime soon, but not right now.

    If you could when you get the time as I am unsure how this concept would be applied to my example.

    P.s I may be slightly late when replying or posting updates due to personal family issues.

    Maybe with my example and your input we could create a resource that could be used by everyone that wished to create the 2.5D or iso effect?

    My example is free for anyone to use but lets see if together we can make it better.

    Thank you happygreenfrog could you possibly give some insight on how I could add Z coordinates.

    The biggest issue with my example is the actives used to create the effect.

    One could design there level taking careful note of the positions of these actives and simply create them @ the position when needed.

    What thoughts does the community have?